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Old 07-23-2007, 09:52 AM   #161
El_Vikingo

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What crosshairs? you hacking?


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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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Old 07-23-2007, 09:52 AM   #162
Greenie Beanie
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yeh your cool


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Old 07-23-2007, 10:18 AM   #163
indigo|blade

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If I'm using a sniper rifle I damn sure see crosshairs; regardless..

That's not funny Vikingo. You know what I meant.

"Superior Thinking has always overwhelmed Superior Force."

~United States Marine Corps~


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Old 07-23-2007, 10:23 AM   #164
El_Vikingo

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Reticule?


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Old 07-23-2007, 10:29 AM   #165
Rico11b

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Quote:
Originally Posted by Kruder
What is this 300 instaprone headshot bullshit,it happens like %1 of all the time,
yes rifles are laseraccurate but i have never seen players like that.

Btw you all complain about 1 vs.1 engagements,try playing in a VOIP squad and tell your teammates the direction of that enemy and count to three,if he is not a marksman or sniper he is either or pinned down or bleeding to death,if you see a full squad coming that direction that means a realistic firefight is about to start and 6 vs. 6 firefights are not that short,assuming there is not any snipers around.
You haven't been playing much then if you have only seen like 1% instaproning. It is always worse right after a PR release, cause some of the BF2 players roll over to check it out. So there always seems to be a spike in stuff like that right after a PR update. Also with the uber accurate assault rifles, who needs a sniper kit.


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This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!!
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Old 07-25-2007, 09:59 AM   #166
TheTank
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I have only played a little PR but a lot of the BF franchise and this is one of the things that really annoys me.

Yes, the weapons might be modelled to RL when used in a controlled and stress-free environment. Though I can only presume this is not the case in a war.

And yes, this cannot be done realistically, but any step in such a direction is better then none.
The worst thing would be to give in to the mindset that 'if we cannot make it true to life we should not make it at all'.

One thing that FH2 implemented was to effect the player when they were under fire. It caused the same effect as when an explosion happens near you and due to the blurred vision would make aiming harder. Though the effect was not as heavy and would build up / settle down. But it really stressed the people getting fired at. (videos demonstrating this on youtube)

Might help a little.
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Old 07-25-2007, 01:43 PM   #167
VipersGhost

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I watched some FH2 in-game action videos. A guy was being surpressed by a vehicle and the only effect was the defeaning of his ears basically...not much different from PR. I would for sure like to see more of that....OH and btw, FH2 had AWESOME gamey-gameplay lol. Sidestep shooting in all its glory!
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Old 07-25-2007, 02:02 PM   #168
TheTank
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Yeah, FH2 was not heading in the direction I hoped it would, and that is one reason I pretty much dropped it.

PR seems to be heading in the right direction, even if the first few versions did not show it.
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