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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
| View Poll Results: would you like to see trackIR support in Reality | |||
| OH YEAH!! bring it on |
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38 | 51.35% |
| Bah! you wouldn't catch me flying in the air.. |
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3 | 4.05% |
| whats track IR? |
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15 | 20.27% |
| don't care |
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18 | 24.32% |
| Voters: 74. You may not vote on this poll | |||
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#42 | |
![]() Join Date: Feb 2007
Posts: 274
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'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
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#43 |
![]() Join Date: Jun 2007
Posts: 143
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OK maybe slightly off topic, ish,
But without IR tracking, Is there any way at all to Free Look ? apart from when your not in a jet ? would it be possible to implement it into the Game without the need for IR to make it fair to all gamers playing ? i think it'd be great, you could be sat laid still and still look around - I think one of the biggest dissapointments with anything to do with battle field, is the Field of View - Close quarters firefights are not realistic in a sense as once they get to a certain point on the screen they vanish out of sight ... lol ......... makes it more guessing work, whereas with free look you'd be able to tell exactly where they are ....... near or far |
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#44 | |
![]() Join Date: Feb 2007
Posts: 274
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'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
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#45 |
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Retired PR Developer
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Quick update: The current "BF2 TrackIR tech demo" that was created by a 3rd party does not work with BF2 1.41. NaturalPoint is hoping that this 3rd party will update it to work with BF2 1.41.
They are pretty sure that it will violate PunkBuster, tho perhaps an updated version that is 1.41 compatible will address that issue. They expect / hope to see a 1.41 compatible version sometime in the next few weeks. Implementing into a mod has been attempted and was problematic, so even if the tech demo stuff can be made workable and compatible with 1.41... there is still the PunkBuster issue and the actual implementation into PR... so er... I guess "hopeful but not optomistic" might be the best way of looking at it. |
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Cheers!
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#46 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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Is there any hope that it would work for infantry situtations or just vehicles?
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#47 |
![]() Join Date: Feb 2007
Posts: 274
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Thanks for the update eggman. I guess it all depends on the nature of the PB violation, might be something like the old PB TS "screen overlay" problem from a few years ago. who knows, maybe some expertise could be called on from within evenbalance to help overcome the problem? Any dealings i've had with them through their support ticket system, they seem a fairly sound helpful bunch. Guess we'll just have to keep those fingers crossed & see what they come up with, to get it to work in conjunction with 1.41 & take it from there really
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'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
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#48 |
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Retired PR Developer
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I imagine the implementation will cause a lot of headaches even if it works in BF2 and without punkbuster violations. One may need to rework a lot of the vehicle interiors to make the 6DOF work.
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#49 | |
![]() Join Date: May 2007
Posts: 132
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#50 |
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Retired PR Developer
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it only works in vehicles. sorta. with BF2 1.4. but not online because you get PB kicked. and apparently it's a large pita to implement.
but... we'll look into it. |
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Cheers!
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