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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#21 | |
![]() Join Date: May 2006
Posts: 1,315
Location: New York
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Quote:
But I think Masaq is on the right path. It pretty much can definitely be map situational, such that Force A is attacking B(B in defense). At the beginning of the game, it let's A temporarily use some drop points to do some skirmishing. Then after a few minutes those points are destroyed(via script or any other fashion). At the same time, A can always spawn at their starting HQ and move out from there. Would work nice in Tourney and other organized games, but I don't know if it would be so sweet in pubs. Although if it is possible(maybe maybe not coded), a commander can somehow select a specific squad to give the drop ability to and then have it spawn in over time. PS - Is it possible to have a commander vehicle drop an APC? And then people spawn inside? Cause that would kinda be funny hehe. | |
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#22 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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Hey OiSkout....is that a "River City Ransom" pic under your name? Oh man that game rocked!! "I'll have the sushi to boost my health" !! lol
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#23 | |
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PR:BF2 Developer
![]() Join Date: Jul 2004
Posts: 6,473
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Quote:
As for the poster who asked about Iraq, it was the 173rd Airborne Brigade, but it wasn't into a "hot" assault zone, and 3rd Batt /75th Ranger Regiment seized an airfield and another objective in western Iraq. | |
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| drop, para, spawn, trooper |
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