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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 06-26-2007, 08:31 PM   #21

OiSkout's Avatar

Originally Posted by ArmedDrunk&Angry
There is no reason to jump out of a perfectly good airplane.
Till theres an incomin missile!

But I think Masaq is on the right path. It pretty much can definitely be map situational, such that Force A is attacking B(B in defense). At the beginning of the game, it let's A temporarily use some drop points to do some skirmishing. Then after a few minutes those points are destroyed(via script or any other fashion). At the same time, A can always spawn at their starting HQ and move out from there. Would work nice in Tourney and other organized games, but I don't know if it would be so sweet in pubs.

Although if it is possible(maybe maybe not coded), a commander can somehow select a specific squad to give the drop ability to and then have it spawn in over time.

PS - Is it possible to have a commander vehicle drop an APC? And then people spawn inside? Cause that would kinda be funny hehe.
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Old 06-26-2007, 08:44 PM   #22

VipersGhost's Avatar

Hey that a "River City Ransom" pic under your name? Oh man that game rocked!! "I'll have the sushi to boost my health" !! lol
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Old 06-26-2007, 10:21 PM   #23
Eddie Baker

Originally Posted by Rambo Hunter
Yeah, Panama/Just Cause is a good example of a parachite op that went well
Panama, Grenada and Afghanistan (both for the US and for the Soviets).

As for the poster who asked about Iraq, it was the 173rd Airborne Brigade, but it wasn't into a "hot" assault zone, and 3rd Batt /75th Ranger Regiment seized an airfield and another objective in western Iraq.
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drop, para, spawn, trooper
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