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Old 06-16-2007, 05:44 AM   #1
Bleach

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Default SAS Anzacs

I think it would be a grate idea for the SAS side of the story in pr , SAS would be cool because my Granddad was in WWII and they have awesome weapons vehicles and tactics, SAS have done some of the most dangerous missions in the world for New Zealand, England , Australia and for freedom and country . Am i insane or is this a good idea


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Old 06-16-2007, 05:51 AM   #2
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I don't think they are needed, US Army + MC; PLA; MEC; UK; Militia; Insurgents..

Enough IMO.. But I don't see any real conflict they are needed..


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Old 06-16-2007, 05:58 AM   #3
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lol ok so I'm insane but just a suggestion


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Old 06-16-2007, 06:09 AM   #4
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I think this is a brill idea i dont think you could put SAS ingame theyd need the skill of 200 haxors with M4 from 0.4, dual uzis, LAW80, C4, Parachute oh yeh no body armour because SAS are so 133T they can take a full saw mag and still run the Kashan Dessert map


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Old 06-16-2007, 06:28 AM   #5
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Please, no more "Special Forces" type suggestions...


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Old 06-16-2007, 06:33 AM   #6
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no delta/seals/s.a.s, please. Sure, they might have some wicked gear and be leet but P.R is not about being leet.

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Old 06-16-2007, 06:42 AM   #7
[R-DEV]Rhino
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Special Forces dont play a huge part in most battles, and if they do they are most of the time just a force on the side that goes around behind enemy lines, and are not with the main force.


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Old 06-16-2007, 08:55 AM   #8
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More often than not they're doing something vital for the regular forces. Of course there's loads of operations that happen and we never hear about.

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Old 06-16-2007, 10:37 AM   #9
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As much as I would love running around as a SAS or a SEAL, I'd rather have the effort put on the US Army.


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Old 06-16-2007, 11:55 AM   #10
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Ok, if SAS were to be put in game:

1. The other team would have to have significantly more players
2. Players on the other team would have to have no idea that they're about to be attacked by SAS
3. Players on the other team would be either pulling guard duty, or sitting in their barracks and playing cards or reading a book (I omitted the more explicit option).
4. The SAS would have some specific objective other than map dominance - for example, rescuing a POW.
6. A player from the other team who got eliminated sufficiently fast would have no way to contact the rest of the team to report on what happened. In fact, he wouldn't be able to respawn to prevent that
7. Even if a player did manage to report a contact, not everyone would hear it right away, because the dudes playing cards in barracks do not all have radios

Ok, I'm gonna stop now.... But you can see that special forces aren't feasible in PR.


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