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#11 |
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would be cool = nonoonono
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#13 |
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PR:BF2 Developer
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Not really, just an easy mode, where bots spam hand grenades, and you can easily pick them off from a distance.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#14 | |
![]() Join Date: Mar 2007
Posts: 92
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Quote:
If this isn't a huge part of battle, lets remove penetration into enemy lines. We'll all line up like they did in the civil war era and then we could have loads of fun with that. Ohh wait, they had SF type units back then. The idea of SF's is not nec to directly kill the enemy, but take something away from them. That could then lead to their death. For example, they are outnumbered and surrounded, but cant retreat because SF's blew their evacuation point up aka a bridge. The SAS could play a big role in this game that they would play in the military. Heres a no brainer.... Destroying key AA pieces. After all we are talking about the Special Air Service. This is what these boys were put on this planet for no? Aiding in the RAF. | |
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#15 |
![]() Join Date: Aug 2005
Location: Ohio
Posts: 893
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blah...another SAS...use search
*edit...SAS is too small 2 search.. |
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#16 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Haha burned!
This kinda thing would be nice if we all close our eyes and imagine PR as a well polished independent title with huge single player campaigns... *sigh* |
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#17 | |
![]() Join Date: Apr 2007
Posts: 1,580
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Quote:
They're not special forces because they have cool guns, but because they perform special missions. If you include special forces classes in the game, you have no guarantee that players choosing them will go pick them and run off to the frontlines with the everyone else... Just look at how specops get used right now - people just use them for L33T PWNING on the frontline. That's the point. Special forces operate forward of the FEBA, and do not intermix with the rest of the grunts. | |
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#18 |
![]() Join Date: Feb 2007
Location: Colorado Springs, Colorado
Posts: 1,726
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I'm not against using the BF:SF SAS and SEAL outfits for an extraction game, so long as the correct weapons are used.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LeMazing. |
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#19 |
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Retired PR Developer
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proper modelling of an SF unit as a full blown faction would require at least 2 things:
1. objective mode 2. ability to have a forced unbalance of team #s I am not aware of any way to do #2 and, as a result, it pretty much hobbles the idea to the extent that it would just be "uber leet guys with cool stuff" versus "uber leet guys with cool stuff". Or way too many "uber leet guys with cool stuff" versus far too few "not so leet guys with crappy stuff" for it to be realistic or entertaining. |
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Cheers!
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#20 |
![]() Join Date: Feb 2007
Location: Colorado Springs, Colorado
Posts: 1,726
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Well said. I supose this idea could be put on ice until a way around that is discovered.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LeMazing. |
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| anzacs, sas |
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