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#1 |
![]() Join Date: Mar 2007
Posts: 71
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Hey there. I have a small question regarding the AASv2 mode. I was playing Operation Phoenix tonight as USMC. We captured both Train and Suburb, so orders were to defend both but at the same time attack Construction Site.
According to HQ orders our orders changed to Attack Construction Site + River Village as soon as Construction Site was white. So I thought "Okay, so now all we have to care about is Construction Site and River Village, they won't be taking Train or Suburbs". But actually, even after we finished capturing Construction Site, both of them had just turned white, so we were forced to go back. I was a bit confused since HQ didn't say to defend them, but that was until I took a better look at the map in the loading screen, making more sense that they would be at least be able to white them, since River Village was connected to Suburb and Train (they wouldn't be able to capture them while we had Const. Site, right?). Well my question is basically why isn't there an HQ message saying to defend Suburb and Train until we have River Village? Even though they can't capture it they can white it, which unables us to capture River Village, so I guess it's importante. Is it because of an engine limitation? It's not that I'm worried about it myself now, since from now on I'll be paying more attention to map in loading screen besides HQ messages. But since I didn't find any relevant info regarding this way of how the AASv2 system works in the PR wiki (besides HQ messages). I guess it wouldn't be a bad idea to add more info so it's more detailed for newbies. Thanks |
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#2 |
![]() Join Date: Dec 2006
Posts: 3,138
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ehhh, IMHO the MEC should not be able to recap train and suburbs.
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#3 |
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Retired PR Developer
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It does say, what to defend and attack on other maps...
Well, Op Phoenix isnt going to be included in 0.6 anyway |
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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#4 |
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PR:BF2 Developer
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ye the map loading screens where done for the first public release version of 0.5, then there was a server update that changed the AAS order for balancing reasons. Now we have the Open Beta going this should not happen again as we can get enough players on every map to work out the balance of every map
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#5 |
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Retired PR Developer
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We are also no longer using text messages and the in game map shows your current objective(s).
I dunno if we'll continue with the AAS order on teh map loading screens cuz it's tedious to produce and gets out of date quickly. |
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Cheers!
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#6 | |
![]() Join Date: Dec 2006
Posts: 85
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| Tags |
| aasv2, confused, loading, map, messages, screen |
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