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Old 05-28-2007, 06:18 PM   #1
paul
Default Forward Air Controller Needed (and more)

PR seriously needs a link between the pilot and squad on the ground. Perhaps the squad could request an air strike from the command which opens a comm link between that squad and the air crew, or just moves the attack order for the pilot squad so they can see what the ground guys need destroyed.

Pretty much some form of a Foward Air Controller.

Also, I think a UAV within PR would be realistic and make the commander spot much more realistic (and fun).

However, the UAV should only see armor / moving infantry / and infantry in the open.

Any infantry that is not moving or under cover should not be revealed.

What says you?
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Old 05-28-2007, 06:21 PM   #2
The 13th Raptor
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I was thinking about a UAV that needs an operator, it works similar to what the commander in BF2 had, but the operator needs to ID targets by himself and spot them (which happens silently), so squads can only see what he sees, and not what he misses or doesnt spot.

The uav would be fairly high up, so the operator would have significant zoom and limited control over where the UAV patrols.

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Old 05-28-2007, 06:31 PM   #3
[R-MOD]KP
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UAV w/operator = OH-58D Kiowa Warrior?


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Old 05-28-2007, 06:36 PM   #4
Wipeout
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KIOWA OWNS!!!!!!!

Anyways currently you just need to be in a squad and have someone dedicated to the FAC position. When I'm in an air squad and can't fly I pick myself up a sniper or marksman kit roll out into the field perch myself in a high but covered position, take out enemy units and spot areas and relay information via voip. Really all pilots do in the air is fly fast, fly low, engage large area's of people and tuda.


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Old 05-28-2007, 06:50 PM   #5
The 13th Raptor
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Quote:
Originally Posted by KP
UAV w/operator = OH-58D Kiowa Warrior?
To much of a hassle really, its too noisy, requires two people and wouldnt be as useful in the urban enviroment with all those RPG monkeys about. If i recall the optics are ontop of the rotor which makes it rather unpractical for observing build up area's.

Where as a UAV would be able to provide a more satalite-ish picture, and wouldnt require two people to fly, nor would it be as "OMG LOOK AT ME OVER HERE HOVERING IN THE LIGHTLY ARMORED HELI!1111".

I know, they are suppost to mask and stick their optics over the cover, but like i said, with PR's maps that's just not practical.

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Old 05-28-2007, 07:06 PM   #6
paul
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Perhaps the UAV image would only be visible to the commander?
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Old 05-28-2007, 07:47 PM   #7
zeidmaan
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Quote:
Originally Posted by The 13th Raptor
I was thinking about a UAV that needs an operator, it works similar to what the commander in BF2 had, but the operator needs to ID targets by himself and spot them (which happens silently), so squads can only see what he sees, and not what he misses or doesnt spot.

The uav would be fairly high up, so the operator would have significant zoom and limited control over where the UAV patrols.
If I understand you he would have the same (or similar) "zoom view" as commander and could spot units just like a commander in vBF2. And that wouldnt work because just like the commander in vBF2 you could just blindly spot enemies around the map without even seeing them.

Anyway I hated UAVs and Scans in BF2. It made it impossible to remain undetected.

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Old 05-28-2007, 07:48 PM   #8
The 13th Raptor
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Quote:
Originally Posted by paul
Perhaps the UAV image would only be visible to the commander?
No, another person should take that job. Flying and manipulating the optics turret is a full time job i reckon.

Quote:
Originally Posted by zeidmaan
If I understand you he would have the same (or similar) "zoom view" as commander and could spot units just like a commander in vBF2. And that wouldnt work because just like the commander in vBF2 you could just blindly spot enemies around the map without even seeing them.

Anyway I hated UAVs and Scans in BF2. It made it impossible to remain undetected.
Not quite, as the uav would be constantly moving, any 2 lane street not directly underneath or close to it would basically be obscured by the buildings surrounding it. Though i wouldnt mind it staying as it is now, having to rely on eyeball mk1 is nice when you compare it to battlefield 2/2.142 where everyone knows where you are most of the time.

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Old 05-28-2007, 07:58 PM   #9
daranz

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As to FACs, I believe that there simply should be a really beefy smoke grenade, producing large amounts of smoke that goes up in air (ie, it doesn't stick around like the usual smoke grenades you use for concealment). That would allow SLs, or whoever else would have the kit, to mark armor positions, and request airstrikes at smoke grenade locations. For added fun, make it a launchable grenade, so that the GL guy can actually mark distant targets with it.


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Old 05-28-2007, 08:24 PM   #10
Emnyron
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Sounds like a good idea, but heres the catch about it.
IT whoud be like a second commander, and you coud get rather nasty COC out of it...


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