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Old 05-31-2007, 02:03 AM   #31
DarkTalon

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Quote:
Originally Posted by Kruder
.Even on that map average flight time was far less than a-20s spawn time.
where can i acquire this a-20?


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Old 05-31-2007, 03:16 AM   #32
Kruder

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Originally Posted by Wipeout
So now whats the point of having a FAC..? You just said it yourself you have no problem finding enemies to kill with a k/d of 65-0...

Sorry my fine sir in attempting to prove me wrong you just proved me 100% right. There is no need for a FAC position.
Did i write anything about FAC?I tried to suggest something to people who are in need of FAC...
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Old 05-31-2007, 04:51 AM   #33
CAS_117
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Quote:
Originally Posted by daranz
As to FACs, I believe that there simply should be a really beefy smoke grenade, producing large amounts of smoke that goes up in air (ie, it doesn't stick around like the usual smoke grenades you use for concealment). That would allow SLs, or whoever else would have the kit, to mark armor positions, and request airstrikes at smoke grenade locations. For added fun, make it a launchable grenade, so that the GL guy can actually mark distant targets with it.
The tank would just shoot said grenadier in the head. I mean unless you can throw 4000m, then the SL should just drop an attack marker down onto the tank.

Anyways, anti air is more of an annoyance. I mean the missiles are so lousy that even if you don't drop flares there's a 90% survival rate. And the Ack Ack doesn't have any aimers and they don't airburst so you can't get hit unless you're really bored and sleepy. They ground battle is actually decided by the skill of the MiG-29 and F-16 pilots. Once the sky is clear its like squishing bugs. I guess the missiles aren't THAT bad, but still, AGMs don't miss, so I really don't need to worry about whether the tunguska is gonna survive. In a jet at least I can run away.
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Last edited by CAS_117; 05-31-2007 at 05:03 AM..
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