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Old 05-28-2007, 10:20 PM   #11
{GD}Ghost

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All you need is one squad 4 ground troops and 1 or 2 aircraft. Use TS or the ingame squad chat system. The squad leaders would not only be able to mark where they want the pilot to attack, but they'd be able to use the "enemy spotted" feature to also pinpoint enemies. The pilot would then use this info to know where to lay their ordinance.

I was on some Texas server a few weeks back playing with a squad who was using this method. I was gunning in a chopper and our SL was on the ground with a few other ground troops spotting enemies and letting our A-10s and choppers know right where to strike by designating attack locations and "spotting' enemies. This was on Al Basrah. Not only was it great fun, but it was one of the most coordinated attack efforts I'd seen in any squad I've played with on a public server.

We dont' need any additional "mechanics" built into the game to organize this. People just need to learn how to actually play as a team and this stuff falls into place with what we have.


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Old 05-28-2007, 11:03 PM   #12
MichSt-Spartan
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Spec Ops soldiers should carry special grenades that explode in the air to mark air-strike targets.
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Old 05-28-2007, 11:12 PM   #13
{GD}Ghost

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Often, you won't be able to get close enough to your target to put smoke on it unless you are calling in a strike within throwing distance of your position. This is not something you want to do unless you absolutely have to.....nor do you want to get any closer to the target than you have to. Having your SL mark the spot on the squad map should be sufficient for a decent pilot.


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Old 05-29-2007, 02:42 AM   #14
DarkTalon

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we need ATC for that matter, on kashan i was trying to line up on the runway (which is fairly difficult) i go forward a tad, then the a-10 spawns, i start reverse throttle, someone gets in the A-10, i finish lining up and i get a warthog stuck right up my ass.
and to think, i had the F-16 ready for take-off


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Old 05-29-2007, 03:40 AM   #15
daranz

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You know, it's pretty common for the commander to work with aircraft and tell them where the land forces need airstrikes. This is especially easier if people in aircraft have their own squad, so that the commander can give them waypoints directly. Of course, this requires a lot of communication, but it is doable. You could, for example, set an attack waypoint somewhere and then ask the commander to copy that waypoint over to air support, therefore enabling anyone to call airstrikes in. Unfortunately, most people don't get as creative as that, and most of the time there isn't even a commander.


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Old 05-29-2007, 12:35 PM   #16
ghost_dog

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no uav !!!!!! real life rememberrr...........
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Old 05-29-2007, 12:38 PM   #17
[R-MOD]Mongolian_dude
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UAV is pest to code, possbily hard coded.
The link between the Toops and fly boys is the CMD. He has a push to talk button that speaks to EVERY SL so he can cordinate CAS and all that jazz.

...mongol...

"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa

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CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3
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Old 05-29-2007, 12:38 PM   #18
El_Vikingo

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UAVs do exist in real life remember, it just doesn't mark your enemies on a map.


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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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Old 05-29-2007, 12:45 PM   #19
[R-MOD]Mongolian_dude
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Quote:
Originally Posted by El_Vikingo
UAVs do exist in real life remember, it just doesn't mark your enemies on a map.
And the ones under 30fts worth of concrete.

...mongol...

"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa

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CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3
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Old 05-29-2007, 12:50 PM   #20
Wipeout
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It's still up to the independent player to provide FAC.


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