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#21 |
![]() Join Date: Nov 2006
Posts: 4,840
Location: Inside the "Search Function".
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A clock aint gonna stop you playing.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#23 |
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Banned
![]() Join Date: Jul 2006
Posts: 6,893
Location: Long Island
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LMAO @ Bosco
I don't think we need a real clock, as was stated just look at your real clock,watch phone ...etc. But so many servers do not have timers that a ingame clock would be great to coordinate movements. That way everyone would be synchronized and complex combined ops could be carried out on a schedule. My suggestion was every server have a timer even if it was set to 99 hours of gameplay we would still have a timer to use for an ingame clock. |
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#24 |
![]() Join Date: Apr 2007
Posts: 1,577
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Complex ops? How the hell are you gonna have complex ops that require time coordination in PR. If you want time coordination, just have the commander watch the time and have him talk to squads.
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#25 |
![]() Join Date: Aug 2006
Posts: 1,612
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Ah make it you press botton (shift+t) then pulls a wristwatch and shows the actual time outside ZOMG....hardcoded.
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#26 |
![]() Join Date: Mar 2007
Posts: 4,406
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Speaking of clocks and time... Do you guys think PR shouldn't allow time limits for maps on servers anymore? For extraction, I can understand that we need a time limit but for AASv2 I don't think time limits are necessary.
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#27 | |
![]() Join Date: Feb 2007
Posts: 321
Location: In your basement
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Quote:
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2010 +3
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#28 | |
![]() Join Date: Apr 2007
Posts: 165
Location: Hamburg
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Quote:
http://wltc.org/dolls/MCHammer.htm | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Clan member of To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . |
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| Tags |
| clock, game, placing, screen |
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