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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
![]() Join Date: Aug 2006
Posts: 5,867
Location: EVE Online
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To reduce the clutter on the screen how about
If you do not move (W,A,S,D) for 5 seconds your minimap begins to fade out. If you do not shoot or change weapons/firing modes for 5 seconds your ammo counter (The 3,5 one) fade out. It would help reduce the on-screen clutter. Also :P What about instead of having ironsights 'toggle' why not make it so you have to hold down the right mouse button? IRL you can just move it once and its there These ideas are based off of COD2 :P Thoughts? |
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#2 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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I dunno about the map fade...if everyone esle can see minimap...then I want to, so I can keep track of friendly's running in front of my sniper rifle
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#3 | |
![]() Join Date: Feb 2007
Posts: 539
Location: Austin, Texas, USA
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Quote:
COD 1 > COD 2 and the ironsight thing was in COD 1, no one ever used it | |
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#4 | |
![]() Join Date: Aug 2006
Posts: 5,867
Location: EVE Online
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Quote:
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#5 |
![]() Join Date: Dec 2006
Posts: 260
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Good ideas, maybe also whilst using Iron Sights it Drains the Stamina as haveing to hold the weapon up Escpiecally if its the M249 but if you are Prone and your Weapon has a Bi-pod or Crouched the Stamina Drain should be Reduced, they say when Stamina is gone your Accuracy suffers
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#6 |
![]() Join Date: Aug 2006
Posts: 300
Location: Washington, USA
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You guys have to remember that the devs are working the the BF2 engine, which means you can't just make anything happen.
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#7 | |
![]() Join Date: Feb 2007
Posts: 539
Location: Austin, Texas, USA
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Quote:
i knew it... | |
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#9 |
![]() Join Date: Feb 2006
Posts: 9,209
Location: London, UK
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I think the sight delay should be implimented on all weapons and not just the HMG's....
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#10 | |
![]() Join Date: Jul 2006
Posts: 1,066
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Quote:
learn to animate then | |
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