project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 04-30-2007, 12:37 AM   #51
Copy_of_Blah
Default

Quote:
Originally Posted by {GD}Snake13
It just seems like a somewhat arbitrary restriction, if you're on the attack and the point behind you goes gray you can't regroup and set a new rally to retake the objective, you're stuck with your current rally until the enemy gets around to blowing it up, something seems off when the enemy overrunning your rally is something you try to make happen.

Similarly if you're on defense and you're position gets overtaken you can't fall back and regroup, you're stuck coming in the same place. I just don't see the rational behind the restriction, or any sort of tactical depth bestowed by it.

This means if you're team advances but can't hold on to its gains your team loses the ability to set rally points permanently unless the enemy is stupid enough to destroy them.
Actually it does make sense. If the enemy has capped the flag around which your rally is set, then why do you want to set another rally further ahead or further back from which you have a respawn point?

The current system [0.5] seems kind of like a quicksave around every corner.

So it seems that the encircling of a uncapped flag from a team in which forces are on the attack has diminished. I think this is actually a very good change for gameplay.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Copy_of_Blah is offline Reply With Quote
Old 04-30-2007, 01:58 AM   #52
Soulis6

Soulis6's Avatar
Default

Ok thanks Egg for all the quick and clear answers about the new system. It all sounds awsome and I really can't wait to try it out.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Soulis6 is offline Reply With Quote
Old 04-30-2007, 02:42 AM   #53
MadTommy
Supporting Member
Default

Quote:
Originally Posted by Copy_of_Blah
Actually it does make sense. If the enemy has capped the flag around which your rally is set, then why do you want to set another rally further ahead or further back from which you have a respawn point?
But the enemy hunt down and destroy RPs with great passion. They dont last long, espically if they can be destroyed very easy and cant be glitched.

Who said about setting a rally further ahead, what about setting one further back? or resetting a destroyed one.

I hope Rally Points can be set within the Flag raduis.

I'd imagine the team getting pushed back will have NO Squad Rally Points after about 5mins of being pushed back.

Sounds like it might go down to how you hide the RP.

I look forward to seeing it in action
MadTommy is offline Reply With Quote
Old 05-01-2007, 12:45 PM   #54
jmull
Default

Bloody exciting this is.......

Less time reading our crappy posts DEV'S, more time working on the MOD that we love
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
jmull is offline Reply With Quote
Old 05-24-2007, 07:17 AM   #55
DrMcCleod
Default

Quote:
Originally Posted by [R-DEV]eggman
how close = like 5m from SL or some such.. can't recall, easily adjusted, but the basic idea that you have the majority of the squad within close proximity to the rally point location. This is a new and important change to how they work (and realistically is a design oversight in the first iteration of them). If your rally point is compromised (squad routed) you need to regroup again to set one.

basically we look at the CP count when you spawn, if it's equal or higher then you can continue on your patrol (set more than one unique rally point location). However if it is down from when you last spawned, you cannot set a new rally point if you have one already set but you can set a single rally point if you have not already set one.

Confucksing? Hehe well... don't play squad leader then

There really needs to be some sort of information available to the player in-game about whether he can set an RP or not, and if not, why not. Not on the HUD, but on the map perhaps.
DrMcCleod is offline Reply With Quote
Reply


Tags
base, main, spawn, teamplay
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:39 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.