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#51 | |
![]() Join Date: May 2006
Posts: 192
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Quote:
The current system [0.5] seems kind of like a quicksave around every corner. So it seems that the encircling of a uncapped flag from a team in which forces are on the attack has diminished. I think this is actually a very good change for gameplay. | |
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#52 |
![]() Join Date: Feb 2007
Location: Bay Area, CA
Posts: 416
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Ok thanks Egg for all the quick and clear answers about the new system. It all sounds awsome and I really can't wait to try it out.
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#53 | |
![]() Join Date: May 2006
Posts: 2,148
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Quote:
Who said about setting a rally further ahead, what about setting one further back? or resetting a destroyed one. I hope Rally Points can be set within the Flag raduis. I'd imagine the team getting pushed back will have NO Squad Rally Points after about 5mins of being pushed back. Sounds like it might go down to how you hide the RP. I look forward to seeing it in action | |
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#54 |
![]() Join Date: Mar 2007
Location: Oz
Posts: 86
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Bloody exciting this is.......
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Less time reading our crappy posts DEV'S, more time working on the MOD that we love
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#55 | |
![]() Join Date: Jan 2007
Posts: 366
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Quote:
There really needs to be some sort of information available to the player in-game about whether he can set an RP or not, and if not, why not. Not on the HUD, but on the map perhaps. | |
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| Tags |
| base, main, spawn, teamplay |
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