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#41 |
![]() Join Date: Sep 2005
Posts: 135
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Wait that doesn't make sense, you lose the ability to set a new rally point if any CP on the map falls? even if its no where near what you're doing at the time?
Edit: Instaposted, I still don't understand how this works exactly, it seems like you get punished if you set a rally point after you're team gains ground because now if you lose any you are up a creek. Also the "if you don't get it you're too dumb to be squad leader" is pretty damned insulting. |
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#42 | ||
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Retired PR Developer
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Quote:
You can still spawn at the current RP, the SL and an APC. So for an organised force on a "mission" .. they can continue to be fairly effective, but for folks off gaggling way behind the lines .. their ability to remain offensive is somewhat compromised by their team losing control of an objective. If your TEAM loses a CP you cannot relocate your patrol's rally point (if you already have one set) until you equalise or have more CPs than when you last set one. If you have not already set one, you can set ONE but will not be abe to set a second one (relocate the first one) until you at least equalise CP ownership to what it was when you set a rally point. Effectively the ability to set rally points (continue on offensive Infantry patrols) is linked to how well your team is doing on the map, which we determine by the status of CP ownership. And if you have a half asssed decent Commander there will be a Bunker the entire team can spawn at which, in theory, should be fairly close to the engagement area. Quote:
We're intentionally loading the complexity scale somewhat exponentially through Grunt, Specialist, Squad Leader, Commander. This RP stuff applies to the SLs. We intentionally want people to dedicate themselves to roles to some degree, so we'd like to have an increasing complexity (and influence) scale up through "the ranks" to make for a rich game for the few who want to take on those roles. | ||
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Cheers!
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Last edited by eggman; 04-28-2007 at 11:33 PM..
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#43 |
![]() Join Date: Sep 2005
Posts: 135
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It just seems like a somewhat arbitrary restriction, if you're on the attack and the point behind you goes gray you can't regroup and set a new rally to retake the objective, you're stuck with your current rally until the enemy gets around to blowing it up, something seems off when the enemy overrunning your rally is something you try to make happen.
Similarly if you're on defense and you're position gets overtaken you can't fall back and regroup, you're stuck coming in the same place. I just don't see the rational behind the restriction, or any sort of tactical depth bestowed by it. This means if you're team advances but can't hold on to its gains your team loses the ability to set rally points permanently unless the enemy is stupid enough to destroy them. |
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#44 |
![]() Join Date: May 2006
Posts: 2,148
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Edited: Thank you very much Eggman. I'll never say i didn't understand your post 1st time again.
Derrr letts c ip im clever enoff too bea squad leader! |
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Last edited by MadTommy; 04-29-2007 at 06:34 AM..
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#45 |
![]() Join Date: Nov 2006
Posts: 59
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So you will be able to set more then one RP (if you havn't lost any flag in time after setting the first one), and you can't change location of existing rp untill it is destroyed right?
If I get it right it will make RP's easier to find as you can't relocate them. But I can live with that. I hope that camo on RP will be changed in v.6 (jungle/desert) |
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#46 |
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Retired PR Developer
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RPs have a woodland and desert scheme now.
There will surely be some game play dynamics issues that need tweaking, but we'll hopefully discover those during ob. |
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Cheers!
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#47 |
![]() Join Date: Mar 2007
Posts: 584
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With this system the team thats gets pushed back at one point and don't get the flag back wouldn't be able to lay RPs till the game ends.
So you should avoid to place a RP when your team have many flags and you are not shure that you can hold them. And what do you against recreating of squads to avoid the RP handicap. |
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Last edited by l|Bubba|l; 04-29-2007 at 02:42 PM..
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#48 |
![]() Join Date: Feb 2007
Location: Bay Area, CA
Posts: 416
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(Deleted as point is moot)
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Last edited by Soulis6; 05-24-2007 at 07:29 AM..
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#49 |
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Retired PR Developer
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We are not preventing a team who loses a CP from setting rally points... when you lose a CP you can set ONE rally point. If you have already set one, then that rally point will expire in 5 minutes. When it expires you will not be able to spawn on it nor can you set another one until you equalise your team's CP status as to what it was when you spawned.
So losing a CP will effectively push your front line back, tho bunkers and firebases can help hold it. If the SL dies and respawns they can again set one rally point. There are fairly severe penalties for suicide, so that won't be a desireable tactic. |
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Cheers!
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#50 | |
![]() Join Date: Sep 2005
Posts: 135
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Quote:
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