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#21 |
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Banned
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This man speaks the truth.
At times it's bad enough with the extended spawn times. |
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#22 | |
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PR:BF2 Developer
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If you really want Insurgents to ambush the USMC, then remove the CPs and give them random spawn locations, like in the Xtract version of the map... | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#23 |
![]() Join Date: Mar 2007
Location: Ontario, Canada
Posts: 212
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I think rally points are great, but you shouldn't be able to spawn on them. I mean only having them for supplies.
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#24 | |
![]() Join Date: Mar 2007
Posts: 212
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One other thing i dont like to see is being able to spawn on other squads rally points. Im sick and tired of taking the time to get to a good position and lay down a rally point and suddendly have the "blue mob" start spawning on it because it might be closest to the "action", firing right next to it and giving it away. I hope this is something that will be changed in the upcoming version. | |
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#25 |
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Retired PR Developer
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er.. you cant spawn on another squad's rally point. well.. you can .. but we "warp" you to your main base (because we can't actually prevent spawning on them).
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Cheers!
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#26 | |
![]() Join Date: Mar 2007
Posts: 3,991
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On this idea, it sounds nice on paper, but how does it actually play out... Like Ejod Desert, all it needs is have a good sniper in the city and just pick targets that spawn in on the main base... Then that squad will never get out of the main base unless by vehicle. | |
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#27 | |
![]() Join Date: Mar 2007
Posts: 212
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Last edited by *2Recon*; 04-28-2007 at 07:08 PM..
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#28 | |
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PR Artwork Team
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if your squad has a rally point set, you can spawn on other squad's rally points and stay there | |
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#29 | |
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PR Server Team
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edit: As GeZe said. | |
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#30 | |
![]() Join Date: Mar 2007
Posts: 212
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| Tags |
| base, main, spawn, teamplay |
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