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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
![]() Join Date: Mar 2007
Posts: 4,401
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I have three small, little gameplay suggestions in this thread.
The first are car alarms, how about when a soldier fires at a static car, such as the ones on Muttrah City, its car alarms go off? This is seen in the Battlefield 2 trailer Battle at Mashtuur City. Listen up and look at seconds 22-23. This is just a small suggestion and doesn't effect gameplay issues but I think it will give off some extra ambient noises while fighting an urban setting. My other suggestion is when a soldier dies while in the driver position of a Humvee, Vodnik, etc, his head hits the steering wheel and the car horn goes off until the body dissappears or when a new player takes up the driver position. Again, just extra ambient noises My last suggestion is having each squad member's line of sight on the tactical map. For example, when you hit the caps lock key it brings up the tactical map and you come up as a "dot" with an outline of your line of sight. These line of sight "bars" are shown circled in the screenshot. ![]() What I'm saying is it possible to have your other squad member's line of sight bars shown on the tactical map too? I think this can help with fire teams in the squad and covering each other going from street to street in urban areas. |
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#2 |
![]() Join Date: Feb 2007
Posts: 541
Location: Austin, Texas, USA
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im pretty sure most of the cars in the middle east have car alarms
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#3 |
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This trailer was funny, almost everything they showed in it isn't in vBF2
Edit: oh, and I agree for the suggestions about the sound effects but not for the "cone of vision" I don't think it should be added to the minimap, but maybe to the tab map |
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#4 | |
![]() Join Date: Feb 2007
Posts: 541
Location: Austin, Texas, USA
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#5 |
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i diddnt want to suggest it to sound like a dee dee dee but i would love to see turn signals and whatnot like u press d to turn on the right turn signal, press a to turn on left one, s to do stop/reverse lights and then \ to turn on both left and right blinkers
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A-10, EX PR Tester, Moderator, Public Relations. . To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
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#6 |
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Retired PR Developer
![]() Join Date: May 2006
Posts: 4,305
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put destroyable car arraound city maps (some driviable , some only decorative) and im happy :P
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#7 |
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somewone skin a BMW XD id like to trash those!
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#8 |
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Retired PR Developer
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They even had the laser painting.....geez, damn lausy DICE, what we could have, but they never completed it...
Who bets, that if DICE made the game with all the stuff, that isnt included in vBF2, would we need a Project Reality mod? |
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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#9 | |
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the sound things are good Ideas but the sight bars will make the map loaded with lines and not clear to view
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#10 | |
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PR:BF2 Developer
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also we kinda need more than 1 car model (thats not wrecked) before we think about adding car alarms which seems like loads more work than its worth... | |
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| Tags |
| alarms, car, horns, line, sight |
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