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#1 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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So I'm just brainstorming how we could get rid of the halo strafing and spraying in CQB. Earlier I thought descreasing the strafe speed, but that wasn't a good idea/realistic. Right now you can be pretty damn accurate at a short range while running sideways and full-auto with an AK. I really dont think that its modeled realistically. Shooting from the hip is really hard on full auto being that you dont have the weapon shoulder'd...thus the recoil has a more distinct effect on deviation...especially to the left or right...and DEFINITELY when you are running sideways! I do this all the time in PR's CQB and its DAMN effective, I can easily run through a mob of 3 guys sitting there in a nice defensive postion as I blast around the corner making grunting noises like rambo. I think we need to limit this, in real life I bet the % of bullets shot from the hip is VERY VERY low, but in PR is probably at least 20%. I'm not jumping to anything extreme, I think at point blank you should be able to kill someone, but as it is now....I can unload on a guy 30ft out and put a couple of hits on him...especially if I have the Support gun **insert double rambo grunts+yell**. Even if we have to make the "shooting from the hip" slightly unrealistic to force more realistic firefights...then it should be done IMO. Right now its not realistic, this creates BIG TIME arcade strategies, and totally messes up the CQB mechanics. You basically get punished for having a good defensive position (sometimes)...because 2 guys can come flying around the corner guns blazing like a running rambo...hell even rambo didn't run full-auto spraying and killing guys. Its not like I'm saying its 100% more effective but its definitely WAY unrealistic and gives the arcade guys unfair advantage in the situation; it completely leaves the PR ideals of strategy and coordinated movements...once CQB starts you start really moving quickly and everyone blitzes like mad, which is ok I guess if your spec ops, but this is def not a standard CQB experience for regular soldiers. So I say, increase the bullet spread when shooting from the hip.
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#2 |
![]() Join Date: Mar 2007
Posts: 212
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Im pretty sure this has been suggested before
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#3 |
![]() Join Date: Apr 2007
Posts: 1,577
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You don't really shoot from hip at any point - you have the weapon shouldered, but not aiming.
Also, I am not a soldier/police officer/mercenary/well-trained terrorist, but I doubt you would use ironsights at close ranges in real life. At a certain range, you can just point the weapon at the enemy and fire without taking the time to align the sights. I doubt forcing people to line up their ironsights to shoot someone two feet in front of them would be very realistic. |
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#4 | |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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#5 | |
![]() Join Date: Mar 2007
Posts: 234
Location: United States
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#6 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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eh...beats me chief.
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#7 | |
![]() Join Date: Dec 2006
Posts: 134
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Quote:
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#8 | |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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Quote:
"On full auto with an AK-47 you won't hit anything except maybe an airplane flying above you and to your left. I've fired a few clips on full rock-n-roll from both an AK-47 and an M-16. I can see where you could do it with practice on single shot from the hip though." | |
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Last edited by VipersGhost; 04-27-2007 at 03:13 AM..
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#9 |
![]() Join Date: Mar 2007
Posts: 2,125
Location: Yooooorkshire!
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Probably not very practical but It might be more realistic (I think) 2 have two zoom modes for all weapons e.g.:
Weapon at hips: Un-zoomed normal view no movement restrictions Weapon shouldered: Not zoomed, much greater control without sights being used, impedes movement slightly, much more screen taken up by weapon but not as much as Iron sighted/Scoped view. Aiming: Regular Ironsight/Scoped View with regular movement resrictions. Not sure how you'd adapt the control system for this, maybe having multiple zoom modes or using different keys maybe if possible. Something like this would allow for much greater loss of control when firing from the hip and to have some middle ground between a good view with horrible accuracy and very limited view with much better accuracy which is very ineffective for close range combat. |
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#10 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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Hey, this is a good idea! What if it was treated just like a zoom on a sniper rifle. You click once and it shoulders your gun....and you click again you look down the iron sites. This could fix the "prone-flopers" problem too! No just insta-prone and shooting...now they at least have to shoulder the gun first. I think its very realistic., semi-simulating the action of bringing the gun up and then pulling up to the sites.
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| Tags |
| bullet, cqb, improve, increase, spread, unaimed or movingto |
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