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#31 | |
![]() Join Date: Mar 2007
Posts: 205
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#32 | |
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PR Mapper Team
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#33 |
![]() Join Date: Mar 2007
Posts: 85
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I do agree that AA emplacements are in really stupid places and US air power on Basra seems overpowering...
But speaking as someone who always plays as an AA rifleman on the Insurgents side I can guarantee you that within a few minutes of both A10's taking off they will both be destroyed. I'm not bragging or overestimating myself, A10's die so easily to SA-7's the AA emplacements are essentially useless. Cobra's can be harder to take down, but as long is it flying away from you it is easy to hit. Black Hawks are almost as easy to take down as A10's. Basically I don't really care too much about the AA guns, the SA-7 can win the map for the INS. |
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#34 | |||||
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,842
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#35 |
![]() Join Date: Feb 2007
Posts: 364
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Vikingo, you're the kind of guy who drives hummers to get to the cobra first, you're also the kind that team switches just so you can get in the cobra. So whatever you say, its with the inherent bias of increasing your K
This is Project Reality, not Project Vanilla Balance. If there are to be Anti Air guns on Al Basrah, they should be in realistic positions. You can destroy them long range with TV missiles if you like, thats the sort of thing the Americans did when they attacked Baghdad, long range missile strikes to take out enemy AA gun emplacements. Also, Basrah, while being a brilliantly asymmetrical map, is actually in USMC favor. Problem is, the USMC are so distracted by all the air goodies that they don't attack on ground. Just like how there are commander elections, there should be pilot elections at the beginning, so if you don't get it, you don't spawn near the Cobras, Blackhawks or A10s and can't get the pilot kit. Once you die, you lose the position. That'd be nice. Anyways, back to AA guns, right now, Basrah has stupid placement of AA guns, A10s and Cobras should not be flying super slow and hovering over the streets, A10s should do fast strafing runs, at the current speed, they would stall and crash. AA guns would force the A10s to fly faster and more realistically. It would also provide a fun challenge. Choppers shouldn't be hovering over the city like it does, in reality, there are way more Anti Air launchers, such as the Stinger and SA-7, an entire city would have quite a bit more than two. Increased Anti Aircraft guns would force pilots to fly in a more realistic manner, so quick strafing runs, long range TV missile attacks. (By the way, why do people say AAA? Isn't it just AA? What the hell does that 3rd A stand for?) Anti Aircraft guns on rooftops and on the ground with unobstructed views of the sky would not only be rational and add to realism, but it would give the added bonus of balance. Since they'll be up on buildings, it'll be rather difficult to be hitting infantry, so whoever's concerns that was, should sleep easy. |
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#36 |
![]() Join Date: Mar 2007
Posts: 43
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AAA = Anti-Aircraft Artillery
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#37 | |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,842
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The rest of your post brought me to think that voting could be the best way. Take for example, the commander post. Here comes the question. Is it possible to create a position (a la commander) for pilots? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#38 |
![]() Join Date: Oct 2006
Posts: 799
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Errr ... is it only me that thinks that the Basrah AAA is quite well placed?
Seriously ... 2 at Industry, 2 in Subs and 1 below Mosque. We could put some out west ... but what would be the bloody point? No one fights to the west. Once Village has gone, its all in the bloody centre (the AAA below Mosque) and east (the rest). Not only are there 5 AA in and near the combat zones (Choppers, and jets always going near and in line of fire), but there are 2 PKMs which a full mag will take out a blackhawk, as well as 2 AAs which require 4 seconds to lock on and boom, normally either destroying the aircraft or chopper or making it retreat ... Finally, not only that, but the RPG dude is an unlimited kit ... 2 hits will take out any of the air ... as well as an APC and no less than 4 T62 tanks .... Jesus! Some people dont known when they have it lucky. I love playing INS ... you always ruin a Chopper/Jet Whores day |
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#39 | ||||
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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PD: OMG 1000 POST ! | ||||
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#40 | |
![]() Join Date: Feb 2007
Posts: 32
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| Tags |
| absurd, air, anti, placement |
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