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Old 04-21-2007, 09:51 PM   #21
[R-DEV]Rhino
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Quote:
Originally Posted by Dr. Litch
You can have other ways to counteract well placed AA. Simply dumbing down their existence is what BF2 did (only to a much greater extent).
or we could just get rid of them from the map totaly

the fact is that 1 good AA placemant on a map like muttrah can deverstate the outcome of the map, as shown. To cut down on that you need to put AA guns so they can only be used in certina areas, and not able to shoot across the entier map.

or if you prefered we could put back in the stock AA stinger stands (which are tottaly unrealistic btw) if you would like?


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Old 04-21-2007, 09:57 PM   #22
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Quote:
Originally Posted by [R-DEV]Rhino
even if you took a boat by the time you got to the docks a MEC squad was already there opening the champain

if the game was not blanced, you would not be playing it cos it would not be fun.

LOLOL
I dont know why, but i have this image of an MEC light at, rifleman and medic all standing shaking hands chatting in arabic about their great sucsess. Then a MEC spec ops comes running out of a building witha big grin on his face, opening and half spilling the champain and they all cheer.
But considering they are likely muslim, they would be drinking lemonade instead. The quatermaster would more generous than ever!

God i need to get out more.

...mongol...

"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa

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CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3
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Old 04-21-2007, 09:58 PM   #23
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Yep, Ive noticed the same thing, the AA on certain maps are so obscure, they arent even worth using.


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[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
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Old 04-21-2007, 10:35 PM   #24
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Oh, so its okay to have two cobras and two A10s, but DON"T GIVE THE INSURGENTS ANYTHING.

Freaking USMC bias. Realism and balance demands that Anti Air should be placed in non stupid areas.

To the guy who asked how they are put up there, well, you can hoist them up with a crane, drop them off in a chopper, or assemble it from components. But if you look at Baghdad, they had shit loads of Anti Air guns.

Also, mobile AA can be hidden in the forests because it uses advanced missiles that can lock onto targets that are not within sight, traditional AA guns however, require a clear shot.

Like someone said, the US can take out the Anti Air guns, and should be encouraged to do so, until then, aircraft will be less invincible, but still pretty invincible. I personally would enjoy methodically taking out Anti Air guns. One good shot with a TV guided missile will also destroy an Anti Air gun instantly.

So people who complain are just wimpy pilots who don't want to die, they want obscene 128-0 scores, they want maps to be unbalanced and unrealistic in their favour.

What I want is realism and balance. Thats it. I'm a pilot and I enjoy a challenge.

With respects to Muttrah, why the hell would the US attack without an attack chopper? Why that map has no attack chopper is WAY beyond me. I'd give the Americans a Cobra and an APC or two.
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Old 04-22-2007, 12:46 AM   #25
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Quote:
Originally Posted by DrMcCleod
In a similar vein, I wish map makers would test the location of AT Missile emplacements a little more carefully as well. Both Steel Thunder and Greasy Mullet have emplacements that kill the user.
Oh yes, I almost posted something to this effect. There is a AT emplacement that allows you to look down the opposing bridge (its a northern point) without obstruction but when you fire, the missile hits a wall that is there but you are seeing around.


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LeMazing.
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Old 04-22-2007, 05:43 AM   #26
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there is a fine line between balance and shite positions, (no offense)

it just seems that on some maps balance is perceved to be so important yet its sooooo one sided.

it always seems that the usmc have to have the upper hand in every map they are on otherwise it isnt balanced, thats bull.

eg. bashrah.

us get 2 a-10s and 2- cobras. if you have a decent team insurgents cant move out of the dam buldings because of the gunners cobra gun. the a-10s pretty much rape every spawn car that moves as well.

yet insurgents get what 1/2 aa kits that no body knows where they are, and some aa guns that cant shoot anything.

yeh thats balance alright.

balance = usmc win in pr right now and its getting a little fustrating. /rant


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Old 04-22-2007, 05:47 AM   #27
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basrah is a very hard map to blance. It is the most asymmetrical map in the mod and its very hard to get the blance right when a map is asymmetrical, hence why EA did only convental army factions for BF2.

basrah is being worked on and being changed radicly for the next release, so the AA gun postions with any luck might be more in the Insurgants favor.


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Old 04-22-2007, 06:55 AM   #28
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Well, if you aren't going to put them in sensible places, then don't bother putting them in at all. I'd rather you dumped in a few more SA7 kits than have the useless AAA.
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Old 04-22-2007, 07:16 AM   #29
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Quote:
Originally Posted by bobfish
Well, if you aren't going to put them in sensible places, then don't bother putting them in at all. I'd rather you dumped in a few more SA7 kits than have the useless AAA.
It really depends on the map you are refering too, if you think you can do a better job than us plz go ahead and crate your own mod.


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Old 04-22-2007, 07:21 AM   #30
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Quote:
Originally Posted by Soulja
AAA Guns are commonly used as anti-personnel. Probably the most known example if the Quad .50 Cal mounted on a truck. Amazing AAA weapon, but very useful for killing infantry too. Also, if i remember right the Russians classify their mobile AAA guns as Anti-Air/Anti-Material.
German 88's in the 2nd world war were better in many alternative roles than purpose built guns of the Allies. Not particularly relevant to the modern day though.
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