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Old 04-21-2007, 03:18 PM   #11
MrD
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WIth mobile AAA I always saw films of the ZSU 23/4 being used in concealment in wooded areas in the european theatre. They were shielded and used specific moments of aircraft interception to avoid them appearing on radar and IR acquisition capabilities of opposing forces.


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Old 04-21-2007, 04:43 PM   #12
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Originally Posted by JP*wasteland.soldier
Guerra, I agree that some rooftop AA would be nice (as the one east of market is in Sunset city). But the ditches do protect the AA gunner from attacks from tanks and the like. It also prevents them from being employed as anti-infantry weapons.

Make them destroyable by normal weapons, and problem solved.
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Old 04-21-2007, 07:31 PM   #13
[R-DEV]Outlawz7
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Quote:
Originally Posted by DrMcCleod
Make them destroyable by normal weapons, and problem solved.
They are....I blew up the Construction Site AA gun on Muttrah with an AT4 from a rooftop at Mosque...well, not really, I think, but it did kill the guy manning it...


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Old 04-21-2007, 07:43 PM   #14
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i think right now they are deployed as anit air guns and not infantry engagement weapons...

should they be used for infantry engagement?? IMO damn right...i have a gun a nice juicy enemy meatsack...let the lead fly...

one problem with having them in more infantry "friendly" positions is that they are very efficient infantry killers due to high ROF and splash damage...

TBH though...if we did put them on the roof tops in albasrah i dont think they would last very long.. first thing US would smoke and they dont respawn i believe...

also rooftops wouldnt allow them to engage infantry as those AA guns cant aim below horizontal (well a little but)


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Old 04-21-2007, 08:24 PM   #15
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Originally Posted by [R-DEV]IronTaxi
TBH though...if we did put them on the roof tops in albasrah i dont think they would last very long.. first thing US would smoke and they dont respawn i believe...
Well, as soon as you hit an A-10, his next pass is coming for you as it is. So it would just make things more effective. Sure, as a more effective plane killer you'd be a hotter target, but that's just how it goes.

They don't respawn. But you can repair them. Unfortunately whenever you do, every American hears "artillery is back up and running".

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Old 04-21-2007, 08:38 PM   #16
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Gameplay Balancing Issues


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Old 04-21-2007, 09:01 PM   #17
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Balance is stupid and unrealistic.

Sorry if that sound rude, but it's exactly how I feel about it...


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Old 04-21-2007, 09:31 PM   #18
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Originally Posted by El_Vikingo
Gameplay Balancing Issues
What a dumb response. Keep things realistic and leave the balancing to the mappers.
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Old 04-21-2007, 09:33 PM   #19
[R-DEV]Rhino
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Its kinda simple why they are in such "crappy" locations. The main reason is if you put them in a to useful location then they just become so obserdly powerful and tottaly throw off the blance of the maps.

good exsample would be when there was a AA Cannon next to the docks flag on muttrah, had a really good view over the sea and could really engage most targets as soon as they managed to get off the carrier. I put it there at the time thinking along the lines "if the USMC looses the docks they deservr to get raped by it" but then every one on the forums started complaing alot about it which is kinda understanble after it was really hard to take the docks at the begging with the really long chopper warm up times, the flag cap time etc even if you took a boat by the time you got to the docks a MEC squad was already there opening the champain

Quote:
Originally Posted by Raniak
Balance is stupid and unrealistic.

Sorry if that sound rude, but it's exactly how I feel about it...
if the game was not blanced, you would not be playing it cos it would not be fun.


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Old 04-21-2007, 09:47 PM   #20
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You can have other ways to counteract well placed AA. Simply dumbing down their existence is what BF2 did (only to a much greater extent).
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