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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
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#1 |
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Have the SF guys start with a parachute option, but no "Ammo" for it. Have the BH equip them with one after about 2-3 minuites of being in the BH. It would allow SF units to use BH's to insert into areas A LA HALO jumps (sorta), and would risk fewer choppers.
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#2 |
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The [R-MOD]s' Poodle
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You do realise HA of HALO stands for High Altitude right? A Black Hawk cannot fly at high altitudes......
Also, search. |
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Playing PR since 0.1..
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#3 |
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Forum Moderator
![]() Join Date: May 2006
Location: Essex, UK
Posts: 7,402
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Also, IIRC parachutes = hard coded. If you have one they behave exactly like vBF2 and cannot be changed in any way, including the ammount of "ammo" it has.
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. El_Vikingo: Bob_Marley, the level 70 pimp, will satisfy your needs. Origin/Battlelog ID: RMODBobMarley |
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#4 | |
![]() Join Date: Sep 2006
Posts: 1,185
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Quote:
if you are talking about real life then a blackhawk can go to almost 20 000 feet. | |
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#5 |
![]() Join Date: Feb 2007
Posts: 388
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Mammikoura beat me to it. I was also going to comment on the BH's maximum service ceiling. As for what Bob was saying, im not exactly sure how hardcoded they are. Im sure that if they can be taken out completly, there is some tiddling allowed.
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#6 |
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,629
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Then you could have a SL in a BH hovering over the objective and just pooping troops. It would be just like in 0.4, except with an extra 2 minute wait.
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#7 | |
![]() Join Date: Sep 2006
Posts: 1,185
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#8 |
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I do know what HALO stands for, which is why I said (sorta).
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#9 | |
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,629
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Quote:
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#10 |
![]() Join Date: Dec 2006
Posts: 134
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I know how you can make this work. There is a paradrop plane the U.S. uses, not sure wat it's called but i know it's prop-powered and has a big opening in the back for paradroppers to jump out of. Anyway, model one of those and make it simmilar to other aircraft in that you can pick up pilot kits when near them, only with this plane, you can pick up the pilot kit or a special "Paratrooper" kit which comes with a parachute. The plane would be able to fly at high altitudes and would be slow, making it perfect for paradrops.
I suppose you could also use the plane as a UCB; u could parachute out of it and land in a zone with supplies, vehis, etc. to spawn |
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| Tags |
| forces, insertion, missions, special |
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