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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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Ok, so back in my college days you could get paid for browsing websites. You just had to have your mouse moving...so some guy made a little tool for making your mouse shake (making you beer money) while you were at class...drinking beer...or with the girls on the mall(coed dorms!). So could this be implemented into PR? Like when you are at different stages of stance, it would call out an external function\program to make your mouse waver around. Anyways, just an off the wall idea. Oh yeah and to the next 5 guys that say "Been Suggested Already" thanks for being so observant you upstanding citizens!
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#2 |
![]() Join Date: Oct 2006
Posts: 152
Location: Sweden
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FH2 has figured out a way to add sway to the guns... But they wont tell anyone how to do it :P They are the only ones who know, i think.
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#3 | |
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#4 |
![]() Join Date: Nov 2006
Posts: 59
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Visual one is better then not at all
I saw that soflam has some kind of lag in moving with second zoom. Dunno how it's done, but it has a small kind of sway. |
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#5 | |
![]() Join Date: Jul 2006
Posts: 1,659
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#6 | |
![]() Join Date: Oct 2006
Posts: 152
Location: Sweden
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#7 | |
![]() Join Date: Nov 2006
Posts: 4,840
Location: Inside the "Search Function".
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Quote:
Guerra was talking about the SOFLAM sway being aesthetic, as Garabaldi said. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#8 |
![]() Join Date: Jan 2007
Posts: 8,283
Location: norfolk
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well u sway when not using iornsight so cant u take the code from that and use it in the iron sights ?
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#9 | |
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Retired PR Developer
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Quote:
- projectiles coming from the center of the camera - projectiles coming from the barrel of the weapon .. but we never were able to make the latter work, it seemed like it was bugged. .. and the sight sway is typically using 3D iron sights, which generally tend to look like shit .. looks more like a Doom II era game. Especially when you notice that the rear sight is swaying, but the front sight is fixed. But the FH2 team is very expereinced and very large, so they may have figured something out. | |
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Cheers!
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#10 |
![]() Join Date: Nov 2006
Posts: 1,405
Location: Dublin, Ireland
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hmm
you'll have to wait until they release (lol if it ever happens) to see in the code how they accomplished it |
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| Tags |
| drift, idea, possibilities, scopesite, strange |
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