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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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http://www.kitsune.addr.com/Firearms...ey_Shotgun.htm
OOh yea, this would be kickass. I think some class should be given this, like rifleman AP or similar. Or make it a variable kit for Assualt (shotty or M203). Its mainly for Doorbreaching, notice they said "mainly" though...the other part its used for is kicking ass at 10 feet. It doesn't need to have the range or anything, could probably have the range of existing shottys but with more power! I used it in the old Delta Force games and it was fun. |
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Last edited by VipersGhost; 04-11-2007 at 03:49 PM..
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#2 |
![]() Join Date: Mar 2007
Posts: 1,120
Location: Portland, OR
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The more I read about it though, seems like not many use it, due to bulk and range limitations. Still kinda cool though
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#3 |
![]() Join Date: Dec 2005
Posts: 3,184
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One problem, there is no door breaching or even opening doors in project reality. Hell, most of the maps are wide open areas. It's really cool but seeing as it's not at all realistic for this mod it's not worth modeling or even putting in.
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Thanks luizinhuu for the find
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. People are hopelessly ignorant of their own ignorance. -Me |
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#4 |
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PR:BF2 Developer
![]() Join Date: Jul 2004
Posts: 6,482
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Been suggested before. Please do a search next time.
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| shotgunmasterkey |
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