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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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View Poll Results: What should be done with SF kit
Get rid of it 58 16.81%
Make it a limited kit 69 20.00%
Make it a paratrooper kit 91 26.38%
Make it a CQB rifleman kit 72 20.87%
Leave it alone 55 15.94%
Voters: 345. You may not vote on this poll

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Old 06-14-2007, 06:17 AM   #161
daranz

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And what exactly would they parachute out of?


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Old 06-14-2007, 06:37 AM   #162
Neoteknix
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Quote:
Originally Posted by daranz
And what exactly would they parachute out of?
Out of the back of a Pilots helicopter ....... dont know if it would be worth adding a Flight Skill to one of the Spec-ops or not ... but i do think they should be able to parachute.
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Old 06-14-2007, 06:39 AM   #163
Jaymz
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@Cheeseman

It's not the M4A1 that is the problem. It's the fact that people use them as front line fighters and not as behind the lines operators. and yes, the canadians will be superdy dooper . However in 0.6 all carbines keep the current zero range (100m) while rifles are at 300m.


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Old 06-14-2007, 02:39 PM   #164
jerkzilla

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@Neoteknix
I've posted a similar idea earlier in this thread (pages 2-3 I believe). My version is a bit more restricted and the kits are slightly less loaded.
It went around unnoticed so it's probably a pretty bad idea.
Also, as I've said before, 9mm ammo isn't really that efficient when it come to armored targets such as MEC soldiers.
I also agree with Jaymz here. It's not what it is, it's how it is used.

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Old 06-14-2007, 04:24 PM   #165
daranz

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Quote:
Originally Posted by Neoteknix
Out of the back of a Pilots helicopter ....... dont know if it would be worth adding a Flight Skill to one of the Spec-ops or not ... but i do think they should be able to parachute.
The whole point is, this isn't vanilla.


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Old 06-14-2007, 07:58 PM   #166
robbo

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I would love the Spec Ops to become a Forward Observer so when we are able to use to SOFLAM to designate targets it would pwn
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Old 06-14-2007, 08:18 PM   #167
Hides-His-Eyes

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Make it a Recon kit.

The third "never again" in a hundred years
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Old 06-14-2007, 08:43 PM   #168
Lampshade111
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Quote:
Originally Posted by Cheeseman
Last I remember the mod was called Project Reality, and in reality you have the Spec Ops equipped with an M4A1 which has Full-Auto selector switch/trigger pack. If you guys have so many problems with something as insignificant as the M4A1, then I'm wondering how much complaint we're going to see from the community when the Canadian Forces faction is added to PR (Canadian Forces are issued Full-Auto C7A2's/M16A3's with telescoping stock and ELCAN optical sight).
+2

I would rather see C7A1s for the Canadians however. (they still build and use them)
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Old 06-14-2007, 08:54 PM   #169
Sgt.North

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i'll probably get hated for this, but push it towards proper spec ops roles... MP5SD sub machine gun (ie Supressed, but only accurate at short range, zerod at maybe 50m with a red dod sight),
pistol (probably not needed),
C4 x 2 or 3
a few frags (unless you want to use BF2:Special Forces (rofl) flash bangs
and a couple of smoke.... 1 x screening, 1 x signal.

Maybe a SOFLAM? when they work properly instead of the C4

and NO BODY ARMOUR.

make it the class that gets sent to do the dirty work like destroying assets behind the lines, and good at CQC IF! the opperator has good reactions

Andy.. (awaiting flaming)

God is Airborne only because he failed the commando course.
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Old 06-15-2007, 10:53 AM   #170
Neoteknix
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Quote:
Originally Posted by daranz
The whole point is, this isn't vanilla.
... The thing is ... i have no idea what Vanilla is .........

I just have honest Constructive ideas towards what is a great modification (infact i havent played BF2 Since i downloaded it )

Please enlighten me - Whats Vanilla ?
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