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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
| View Poll Results: What should be done with SF kit | |||
| Get rid of it |
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58 | 16.81% |
| Make it a limited kit |
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69 | 20.00% |
| Make it a paratrooper kit |
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91 | 26.38% |
| Make it a CQB rifleman kit |
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72 | 20.87% |
| Leave it alone |
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55 | 15.94% |
| Voters: 345. You may not vote on this poll | |||
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#141 |
![]() Join Date: Nov 2006
Posts: 103
Location: Pacific Northwest
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Hey DEV's.....good luck with this ongoing discussion. I'm off to Ft. Bragg soon. Maybe when I get back this discussion will be solved.
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"Deadly as lightning, soft as a breeze, strike FAST, strike HARD........then return unseen." |
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#142 |
![]() Join Date: Mar 2006
Posts: 155
Location: Somewhere, USA
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It doesn't make any sense for Special Forces to be ingame, at least as far as the US is concerned. Almost none of the skills of SF units (communications, intelligence, controlling and directing fire support ordinance, languages, knowledge of foreign customs and cultures, advising and training indigenous forces, persuading and advising local and political leaders of foreign countries, reconnaissance and path finding) are related to combat games like PR and A-teams are in fact usually lightly armed and less protected for greater mobility. The main direct action unit that falls under SOCOM is the Rangers AFAIK all other SO units (SEALs, PJs, Force Recon, SF) have objectives that usually involve NOT directly engaging in firefights with the enemy. There are missions where SF units will participate in direct action (capturing or killing terrorist/military leaders and politicians, rescuing US civilians and military personnel for instance) but none of those objectives are ingame, PR is conventional land warfare and SF wouldn't participate in it. Yes we know that SF from time to time do join the big army and fight alongside them but it's not the main mission of SF. About the best job I could see for SF would be for them to lase targets for laser guided bombs and missiles fired from aircraft and helicopters but the game already allows pilots to control those munitions without any support, target identification or clearance.
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Last edited by HABO3; 06-13-2007 at 12:06 AM..
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#143 |
![]() Join Date: Mar 2007
Posts: 2,125
Location: Yooooorkshire!
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Seconded.
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#144 |
![]() Join Date: Nov 2006
Posts: 404
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^^another reason to limit this kit.
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#145 | |
![]() Join Date: Mar 2007
Posts: 1,058
Location: Canada
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Quote:
I never thought about the context that way before. I always looked at it that we could possibly include limited SF in PR to carry out SF roles. What your saying is PR isn't taking place in an environment designed for SF roles. There really isn't a good reason on any map that SF would be needed over a "regular" Marine. Very interesting, good justification to remove them completely instead of limit them. | |
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#146 | |
![]() Join Date: Apr 2007
Posts: 1,577
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Quote:
Having a dedicated "special ops" class just reeks of vanilla, where these are supposed to be the people who lonewolf behind enemy lines, blowing up UAV trailers and planting C4 on tanks in bases. | |
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#147 | |
![]() Join Date: Mar 2007
Posts: 1,058
Location: Canada
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Quote:
Ok people need to stop posting intelligent posts, it makes me question my previous posts and opinions All true what you just said but I'm confused do you still think SF should be included? Even if they integrate in with a squad the PR maps really are not about SF actions right? | |
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#148 |
![]() Join Date: Mar 2007
Posts: 2,125
Location: Yooooorkshire!
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No.
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#149 |
![]() Join Date: Jan 2007
Posts: 8,287
Location: norfolk
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no SF kit , and have it so SL'ers have m4
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#150 |
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Retired PR Developer
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great..I'll join a squad and ask:
"Whats our task and situation?" <SL wont give a shit, cos he just wants his 1337 M4> |
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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| forces, kit, special |
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