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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
| View Poll Results: What should be done with SF kit | |||
| Get rid of it |
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58 | 16.81% |
| Make it a limited kit |
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69 | 20.00% |
| Make it a paratrooper kit |
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91 | 26.38% |
| Make it a CQB rifleman kit |
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72 | 20.87% |
| Leave it alone |
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55 | 15.94% |
| Voters: 345. You may not vote on this poll | |||
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#111 |
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Banned
![]() Join Date: Jul 2006
Posts: 6,885
Location: Long Island
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We have no intent to add back in a class that jumps from helicopters ad hoc.
I am very glad to hear that. |
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#112 |
![]() Join Date: Apr 2007
Posts: 1,573
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There's no paratrooper planes in PR, so giving people parachutes in pointless.
As to specops, give them the dual uzis, so that they're even easier to kill when they run around like headless chickens. Seriously, though, thinking of the class as "spec ops" isn't going to work to well. Real life special forces teams don't consist of people with the exact same equipment, and because of that, any squad in PR containing riflemen, medics and engineers can be considered specops, and can perform special operations. What the specop would really be good at is a spotter for the sniper or a recon guy. Perhaps his kit should be more similar to the officer's kit, with a SOFLAM, and signal grenades for marking enemy positions. The specop shouldn't be any better at any sort of combat than the rifleman, as this attracts tons of smacktards to the class, and forces SLs to yell at them to grab something else. Another interesting thing to do with the specop would be giving him some sort of a bonus to intelligence gathering in the insurgency mode. After all, special forces in real life often handle capturing of high profile individuals and recovery of intel from behind enemy lines. |
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#114 | |
![]() Join Date: May 2007
Posts: 180
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Quote:
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#115 | |
![]() Join Date: Apr 2007
Posts: 1,573
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Quote:
Unless you mean in game, but then, that's kinda my point. | |
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#116 |
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Retired PR Developer
![]() Join Date: Sep 2006
Posts: 653
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I would have to vote for make it a CQB rifleman and SF should be limited...
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#117 |
![]() Join Date: Nov 2006
Posts: 4,598
Location: Calgary
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One thing I definitely wasn't hoping to see with spec ops was a boost to their RoF.
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#118 | |
![]() Join Date: Jan 2007
Posts: 2,536
Location: Portland, Oregon
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No, but the Marines do have M16A4's with EOTech reflex sights. Make the M16 a little more functional in CQB. | |
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#119 |
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Retired PR Developer
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RoF on SF carbines is unchanged, just the sound is now matched to the M4 RoF whereas previously it was off.
v0.6 SF is the only class without body armour. Not a very attractive class if used as a direct combatant class. But a great class to work with a sniper team or as a saboteur. HALO from a helicopter ???? High Altitude Low Opening .. from a real life perspective, we're talking about jumping from several miles high with oxygen masks here..... not jumping out of a Blackhawk and popping the chute 10m above ground. Please don't confuse vBF2 with reality. We already have _para variants, just nobody has [yet] made a really good map that has a plausible para insertion scenario. We tried it with Airport, but it didn't work out too well, tho I still think Para Insertion is a viable aspect of modern combat that we should try and get into PR. But as already stated, we don't have any interest in enabling HALO from Blackhawks within the game... that would be one of those vBF2 artifacts we're progressively getting rid of. |
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Cheers!
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#120 |
![]() Join Date: Apr 2007
Posts: 607
Location: Vilnius, 26 kilometres south of Europe center
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Limit the kit. When playing for US the squad get's full of them because ppl don't like to use M16 because it has only semi and burst firing modes. Who aims normaly in these games? Admit it: you just run out of the coner, aim down the sights for relative accurasy and just click and hold the fire button until the clip is empty, don't you?
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| forces, kit, special |
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