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#1 |
![]() Join Date: Jun 2006
Location: Western Australia
Posts: 530
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I was thinking, with the disabling of various tank systems when damaged (eg, getting tracked), would it be possible to add in an extra one where the targeting/optical system is disabled?
This could be represented by the drivers or gunners screen going black. You would still have control over your inputs, be able to fire and drive. You'd just not be able to see anything. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I put the "laughter" into "manslaughter". |
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#2 |
![]() Join Date: Apr 2006
Location: Laval, Quebec, Canada
Posts: 167
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i think you would be getting alot of "OMG WTF HAPPEND TO MY SCREEN?!?!?" *restart PC*
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Game name: [3rd]Sonders-I.D. , [PR]USEF|Sonders |
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#3 |
![]() Join Date: Dec 2006
Posts: 306
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...throwing monitor out of the window.
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#4 |
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would be good if the screen goes all staticy like an old TV screen.
On a side note with armor. What happened to the black and white infrared view i saw earlier in production? |
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#5 |
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Programming Manager
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The black and white view was only black and white, and not infrared. So a dark camouflage was even darker.
It wasn't helping with the identification of long range targets so we just change it back to colored. |
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#6 |
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Retired PR Developer
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plus most modern APCs and tanks use color cameras anyways .. I just liked the "tv distortion" effect, but it was not possible to get that with a colored screen.
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Cheers!
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#7 |
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Support Technician
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nice idea lucid, i would like to see a view that looks like it has been hit with bad static, with intermittant operation of the targeting system, but of course there are in MBTs backup systems where the pure and very small and hard to hit optical systems can be used when the laser gets knocked out, and even the commander sights can be used as backups. (i forget the precise details on this).
But in general gunners sight knocked out, leaving only the driver to get the tank back somewhere near the repair vehicle sounds good. It would give the AT gunners reason to try to hit the turret optics. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#8 |
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Programming Manager
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We have some ideas in that area, basically to take out the "wrong kit" text messages and using an image on the hud that tells the player he's in with the wrong kit.
If that works, we thought of other hud images that would say more about the damage status of the vehicle. Not sure if it will work, but we are working on it... |
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#9 |
![]() Join Date: Feb 2007
Posts: 576
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Real tanks have several different viewing ports. It should me made so that You have several to stary out with, and as you take damage some of them may be destroyed. The different viewing ports would be varying in quality(color, zoom, clarity).
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My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#10 |
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Would be nice, a hull status. Just a red, yellow, or green dot (which would be nice for us grunts too).
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| disabling, systems, tank |
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