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Old 05-04-2007, 04:31 PM   #11
2ACR>Gunther

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I would Absolutly love this idea with the optics and/or possible other things like making it so the turret cant move.

Tracks should be disabled easier, with like slams or something. They should take out tracks and maybe other key points on the tank like optics or the turret. But shouldnt do much damage to the tank.

This would be a REALLLY cool feature because if your tank gets surrounded by insurg's or something, this will enable kind of "Rescue Missions"

I hate how... well all of the vehicals just Explode and the 3 man crew is dead in the tank... or an rpg can kill a fully filled APC, hummer, blackhawk, ect.


This will change the way the game is played alot. It wont make anything unbalanced because if you destroy all of the important parts of the tank.. It will be useless until they bring up a repair car or an engineer sits there and repairs it.

It modifies lucids post but this is an important feature that will add more realism.
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Old 05-04-2007, 06:14 PM   #12
Expendable Grunt

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The disabling system thing is passive -- you can't put SLAMs on the tread and expect the treads to go down.


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Old 05-05-2007, 02:11 AM   #13
2ACR>Gunther

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This is a suggestions section

AKA I know, it sucks..
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Old 05-05-2007, 02:43 AM   #14
[R-DEV]Outlawz7
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Quote:
Originally Posted by 2ACR>Gunther
I hate how... well all of the vehicals just Explode and the 3 man crew is dead in the tank... or an rpg can kill a fully filled APC, hummer, blackhawk, ect.

This will change the way the game is played alot. It wont make anything unbalanced because if you destroy all of the important parts of the tank.. It will be useless until they bring up a repair car or an engineer sits there and repairs it.
Well, not sure, if they'd stay inside, when the tank is disabled, they either leave it or go repair it. Not alot of helpful rescuers around pub servers, so the crew gets exterminated anyway...


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Old 05-05-2007, 06:21 AM   #15
Lucid Nightmare

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lol, rezz'd.


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Old 05-05-2007, 11:57 AM   #16
Exel
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If you knocked out the main gunner sight, the gunner would still realistically have his auxiliary sight which he could use. And that one is damn near indestructible on most tanks in game. The biggest downside of losing the main sight would be the loss of laser range finder and thermal camera. Commander doesn't have auxiliary sights, but he would still have his periscopes.
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