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#1 | |
![]() Join Date: Jun 2006
Posts: 1,185
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My suggestion is that when you are close to enemy rallypoint (hence RP) you get a warningsymbol like mines. Whenever you are closer than 3 meters (or shorter) the symbol appears.
The reason for this idea is because after the RP have been introduced I have been knifed more times in the back than all of 0.32/0.4 combined. I am a paranoid player and I usually do survey my surroundings before I take the time to crouch for a quick medical fix or ammo resupply. Time and time again, a glitched RP escapes me, they spawn right behind me and knife/shoots me. Now, with a warning system that an enemy RP is right on my position I might want to take a moment to keep a close watch on that rock, hilltop, building with no entrances, wall etc. Most likely this is not possible, but at least I want to make the suggestion. Do I really have to put my now standarized disclaimer here too? | |
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#2 |
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PR Mapper Team
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check your six more or better still, work with a squad so you watch each others backs
a warning sing like that would make it unrealistic and easy as hell to do. we might aswell put back in the kill messages if we do that |
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#3 |
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Banned
![]() Join Date: Jul 2006
Location: Long Island
Posts: 6,908
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What about 1m radius ?
If the RP is not in a wall you would see it if you were within 1m so it's not giving anything away but it would be a stopgap measure against invisible spawn points. I'm guessing it's a real b1tch to code the RP's so they don't go into walls and it's overall not that big a deal but it is annoying. |
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#4 | |
![]() Join Date: Jun 2006
Posts: 1,185
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It appears that a part of my post must have escaped your attention; so I'll quote myself.
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Nowhere in my post have I written that I want the kill messages. Neither did I ask that the kill message appears when we take out the RP. What I didn't say is that mines do still appear as warnings even when you are on the opposite side. So why not the RP? The reason why I said "3 meters" is because either you know its there and have spotted it or on route to take it out, or the thing is glitched somewhere it shouldn't. Now, an easy YES or NO would suffice. Or perhaps a more of an explenation as to why without the snide remarks and said assumptions might have convinced me that I was wrong. | |
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#5 |
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PR Developer
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I agree its really lame when a rallypoint is totally glitched into the terrain or static, and its a desperate search as your entire squad runs around like chickens with their heads cut off, desperately looking for that 1cm piece of cloth sticking out of the ground so you can place explosives on it.
my whole squad has probably died about 10 times now, because we have FOUND the rallypoint, but we dont know WHERE its glitched into..... so we are watching all flanks, searching desperately, as specops after specops spawn on top of us... and then, grenadier spawns, points at the ground, fires, and kills half the squad with a noob tube... then medics go rez, we kill more specops, the whole process starts over again AND THEN the enemy team starts typing to us about how we are spawn camping!!! alot of greif that i hope gets fixed in future version |
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#6 |
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Banned
![]() Join Date: Jul 2006
Location: Long Island
Posts: 6,908
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Spawn camping is an obsolete term when it comes to RP.
You can't seriously expect me to find an enemy spawn point and just leave it alone and give the people spawning behind my lines a fair chance to kill me. I don't like main base raping but if your spawn is compromised you need to fall back and set a new one. I pay no attention to people who cry about spawncamping. I don't have the patience to sit around killing people as they spawn, I only d it until I have the capability to destroy the spawn and go on to other things. I know people have camped my spawn and we ambushed them. 1 player has to bite the bullet and keep spawning there and being killed until the rest of the squad can move up and ambush the enemy. This only works when there is a reasonable distance between your RP and another spawn point. |
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#7 |
![]() Join Date: Nov 2006
Location: Yes there is one
Posts: 396
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Glitched RPs are lameish I think. Not because they were put into statics - it simply happens sometimes, but because they were left like that by SLs who are very happy how WELL they have "HIDE" them.
1m warning would be helpful to find them. |
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[FONT="Palatino Linotype"]Truth needs no law to enforce it[/FONT]
Evolution: The realization by the organism that those things inside the white lab coats are pretty damned tasty! |
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#8 |
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find out who is glitching the rally point (all it takes is an admin or regular on their team to tell you which squad it belongs to) then warn the SL, then kick him. Repeat.
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#9 | |
![]() Join Date: Jun 2006
Posts: 1,185
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So not all of us do it on purpose and quick lashing out to punish some poor sap that has an "accidental glitch" would seem very unfair. As I said, it is difficult enough policing a server and an admin cannot witness every event that happens or put something in context. And I really don't trust one player who makes an uproar. I want to see it for myself before I do something drastic as possible ruin gameplay for a whole squad. But if I experience it in the future, I will warn and possible kick (if they are stupid enough to stroll into my server and do it repeatedly infront of me) | |
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HeliX are currently recruiting | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Norwegian| players to play in PR Leagues, visit us at To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. and ''Squad Up" today! Quote:
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#10 |
![]() Join Date: Feb 2007
Location: .
Posts: 487
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I dont think we have to go so far to get a skull warning symbol when getting close to a enemy rp.
a rp spotted option in the q rose would be fair enough, instead of the infamous boat most squads just cap the flag and move on. i seldom see people search the flagarea for rp's |
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| Tags |
| mines, rallypoint, system, warning |
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