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Old 03-02-2007, 06:29 AM   #1
Hx.Clavdivs

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Default 0.5 Rallypoint warning system, like mines

My suggestion is that when you are close to enemy rallypoint (hence RP) you get a warningsymbol like mines. Whenever you are closer than 3 meters (or shorter) the symbol appears.

The reason for this idea is because after the RP have been introduced I have been knifed more times in the back than all of 0.32/0.4 combined. I am a paranoid player and I usually do survey my surroundings before I take the time to crouch for a quick medical fix or ammo resupply. Time and time again, a glitched RP escapes me, they spawn right behind me and knife/shoots me.

Now, with a warning system that an enemy RP is right on my position I might want to take a moment to keep a close watch on that rock, hilltop, building with no entrances, wall etc.

Most likely this is not possible, but at least I want to make the suggestion.

Do I really have to put my now standarized disclaimer here too?

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Originally Posted by 101 bassdrive
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Old 03-02-2007, 06:45 AM   #2
[R-DEV]Rhino
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check your six more or better still, work with a squad so you watch each others backs

a warning sing like that would make it unrealistic and easy as hell to do. we might aswell put back in the kill messages if we do that


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Old 03-02-2007, 07:03 AM   #3
ArmedDrunk&Angry
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What about 1m radius ?
If the RP is not in a wall you would see it if you were within 1m so it's not giving anything away but it would be a stopgap measure against invisible spawn points.
I'm guessing it's a real b1tch to code the RP's so they don't go into walls and it's overall not that big a deal but it is annoying.
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Old 03-02-2007, 07:16 AM   #4
Hx.Clavdivs

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It appears that a part of my post must have escaped your attention; so I'll quote myself.

Quote:
I am a paranoid player and I usually do survey my surroundings before I take the time to crouch for a quick medical fix or ammo resupply. Time and time again, a glitched RP escapes me, they spawn right behind me and knife/shoots me.
As to your point that I should work in a squad, if you do not know how I play, I find it mildy amusing that you, to prove your point, make an assumption I lonewolf. I am usually found in a squad trying to perform certain set tasks. However, how effective I am as a squadmember is another discussion.

Nowhere in my post have I written that I want the kill messages. Neither did I ask that the kill message appears when we take out the RP. What I didn't say is that mines do still appear as warnings even when you are on the opposite side. So why not the RP?

The reason why I said "3 meters" is because either you know its there and have spotted it or on route to take it out, or the thing is glitched somewhere it shouldn't.

Now, an easy YES or NO would suffice. Or perhaps a more of an explenation as to why without the snide remarks and said assumptions might have convinced me that I was wrong.

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Quote:
Originally Posted by 101 bassdrive
..game experience may change during weekends..
Quote:
Originally Posted by Outlawz
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Old 03-02-2007, 07:28 AM   #5
[R-DEV]fuzzhead
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I agree its really lame when a rallypoint is totally glitched into the terrain or static, and its a desperate search as your entire squad runs around like chickens with their heads cut off, desperately looking for that 1cm piece of cloth sticking out of the ground so you can place explosives on it.

my whole squad has probably died about 10 times now, because we have FOUND the rallypoint, but we dont know WHERE its glitched into..... so we are watching all flanks, searching desperately, as specops after specops spawn on top of us...

and then, grenadier spawns, points at the ground, fires, and kills half the squad with a noob tube...

then medics go rez, we kill more specops, the whole process starts over again

AND THEN the enemy team starts typing to us about how we are spawn camping!!!

alot of greif that i hope gets fixed in future version


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Old 03-02-2007, 07:46 AM   #6
ArmedDrunk&Angry
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Spawn camping is an obsolete term when it comes to RP.
You can't seriously expect me to find an enemy spawn point and just leave it alone and give the people spawning behind my lines a fair chance to kill me.
I don't like main base raping but if your spawn is compromised you need to fall back and set a new one.
I pay no attention to people who cry about spawncamping.
I don't have the patience to sit around killing people as they spawn, I only d it until I have the capability to destroy the spawn and go on to other things.
I know people have camped my spawn and we ambushed them. 1 player has to bite the bullet and keep spawning there and being killed until the rest of the squad can move up and ambush the enemy.
This only works when there is a reasonable distance between your RP and another spawn point.
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Old 03-02-2007, 08:02 AM   #7
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Glitched RPs are lameish I think. Not because they were put into statics - it simply happens sometimes, but because they were left like that by SLs who are very happy how WELL they have "HIDE" them.
1m warning would be helpful to find them.

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Old 03-02-2007, 08:37 AM   #8
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find out who is glitching the rally point (all it takes is an admin or regular on their team to tell you which squad it belongs to) then warn the SL, then kick him. Repeat.


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Old 03-02-2007, 10:10 AM   #9
Hx.Clavdivs

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Quote:
Originally Posted by wooly-back-jack
find out who is glitching the rally point (all it takes is an admin or regular on their team to tell you which squad it belongs to) then warn the SL, then kick him. Repeat.
Policing a server is difficult enought as it now a days And I have had my fair share of RPs glitching into something without my wishes. So there I am then, sitting and waiting 3 minutes at the time trying to move the RP so to be "fair" and all. Only to have it glitch once again. Rinse and repeat.

So not all of us do it on purpose and quick lashing out to punish some poor sap that has an "accidental glitch" would seem very unfair. As I said, it is difficult enough policing a server and an admin cannot witness every event that happens or put something in context.

And I really don't trust one player who makes an uproar. I want to see it for myself before I do something drastic as possible ruin gameplay for a whole squad.

But if I experience it in the future, I will warn and possible kick (if they are stupid enough to stroll into my server and do it repeatedly infront of me)

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Quote:
Originally Posted by 101 bassdrive
..game experience may change during weekends..
Quote:
Originally Posted by Outlawz
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Old 03-02-2007, 11:44 AM   #10
101 bassdrive

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I dont think we have to go so far to get a skull warning symbol when getting close to a enemy rp.
a rp spotted option in the q rose would be fair enough, instead of the infamous boat cause rp are a major tactical part of the game which still gets to less recognition.
most squads just cap the flag and move on. i seldom see people search the flagarea for rp's
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