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Old 03-03-2007, 08:53 PM   #21
[R-DEV]dbzao
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The rally points exploits will be fixed in 0.6. No more super hidden rally points.
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Old 03-03-2007, 09:42 PM   #22
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yay \o/


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Old 03-03-2007, 09:48 PM   #23
00SoldierofFortune00

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Quote:
Originally Posted by Threedroogs
give me a break! i solely play in squads using full teamwork and VOIP, and i play WITH THE SAME PEOPLE EVERY GAME (we are all very experienced, savvy players, by the way). how would this defeat the purpose of a well hidden rally point? you would have to be on top of it to get the warning or signal or whatever. in other words, you would have to know the area where the RP was to begin with. these warning would just help in destroying a located RP. get off your high horse...
If your squad is so good as you say, then why is it so hard for you to find a rally point if you are right on it? Give me a break and stop your complaining. Simply spot it as a boat, or put an attack point right on where you are and tell your squad to attack it.

Seriously, if you are right on the spot, then why do you need a beacon? All that time to model or impliment something for what? To make it easier and eliminate the skill involved in finding them? And the DEVs have already said that they will be fixing the exploit as well.

Even with a subpar or horrible squad, we can still take out a rally point with ease. If the rally point is one of your own ways of spawning, why should the enemy get a leg up in finding it?

Also guys remember, is having a beeping sound or light "reality?"

"Push the Envelope, Watch It Bend"

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Old 03-04-2007, 12:56 AM   #24
StrkTm MurderCityDevil

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Quote:
Originally Posted by 00SoldierofFortune00
If your squad is so good as you say, then why is it so hard for you to find a rally point if you are right on it? Give me a break and stop your complaining. Simply spot it as a boat, or put an attack point right on where you are and tell your squad to attack it.

Soldier, please the read the comments more closely before you start assuming that you are the only one who knows how to play the game. I believe the point of this thread has turned towards the situations where the rally point is FULLY glitched into a building or other structure thus exploiting its purpose.

Spotting rally points as a boat is a great technique employed by most knowledgeable players...however, I am not sure how this helps to locate and destroy a rally point that is 100% invisible.

I'm glad to hear this RP glitching will be fixed in a future release as this is no longer a rare case. I know I have placed a rally with my back against the wall resulting in it being completely undetectable even for me to request an officer kit from. So for those of us not as well versed as you at seeing things which cannot be seen this will be a welcome fix.
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Old 03-04-2007, 02:47 PM   #25
Nephrmuus

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Actually, my suggestion (walkie-talkie model placed on top of the backpacks with radio noise) was never intended to be a fix for finding glitched rally points. I was aware that the devs already had a fix for this planned for 0.6.

Most of the time, you can easily see a rally point if you are near it, for example if it is just hidden behind a static, so it making a noise is an irrelevance. A rally point can, however, be hidden in long grass (e.g. Mao Valley) or perhaps other places on the map where it isn't glitched, but can't be seen, even from a very short distance, unless you are looking at a very precise angle (The maps/statics were not designed knowing that RPs could be placed on them). In this case, it is so well hidden that a squad could walk past in line formation, each standing 10' apart, and it never be found; this is the situation my solution seeks to prevent. I know I've even run around like a headless chicken after I've spawned on my own rally point, trying to find it so I can request a kit on Mao, just as another poster has.

The verbal brutality found on forums is often reminiscent of the physical brutality found in first person shooters, except that forums allow those with slower reflexes to join the carnage without a handicap.
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Old 05-29-2007, 11:27 AM   #26
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Quote:
Originally Posted by 101 bassdrive
a rp spotted option in the q rose would be fair enough, instead of the infamous boat cause rp are a major tactical part of the game which still gets to less recognition.
I was about to suggest this but in stead used the search button .

Spotting boats is a good trick and by now most people know what it means. Though adding a Rally Point to the comm menu wouldn't do any harm and shouldn't be to hard.

What do you think?


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Old 05-29-2007, 11:34 AM   #27
Engineer

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Yeah, RP spot is really needed though boat is fine too.
Even if there is no voice actors, 'enemy rallypoint spotted' as a text and icon in minimap would make it a bit more sane.
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Old 05-29-2007, 11:40 AM   #28
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I dont agree with the main idea but a marker for FRIENDLY RPs may be a little handy.

...mongol...

"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa

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CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3
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Old 05-30-2007, 01:06 AM   #29
Flanker15
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Speaking of warning signs, has the enemy mine warning been removed from vehicles in .6 and can someone link me a change log for .6 (not the wiki one since it's not complete).

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Old 05-30-2007, 03:42 PM   #30
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I think the radio chatter is a great idea for RPs. However it should only be heard at close range, as suggested.

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