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#11 |
![]() Join Date: Sep 2006
Posts: 648
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I don't know about that. Some of the maps lend to hiding the packs naturally, such as Ghost train, and all of the chinese foliage maps. The desert maps are the ones i see glitched most often. Perhaps find a workaround for that.
I'm very proud when i find a spot to drop the RP that naturally hides it, like a dip surrounded by foliage, or somewhere that has just the right amount of everything to make them almost invisible, even when you're ontop of them, but they're still there. |
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#12 | |
![]() Join Date: Jun 2006
Posts: 1,185
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I have hid my RP without glitching so well, that even as an SL, I had trouble finding it. Made me look like an idiot running all over the woods desperatly looking for it to request an AT kit ... It is possible in some maps, but in others ...
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HeliX are currently recruiting | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Norwegian| players to play in PR Leagues, visit us at To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. and ''Squad Up" today! Quote:
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#13 |
![]() Join Date: Feb 2007
Location: Lancaster, UK
Posts: 92
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In BF2142 squad leader spawn points (They are very like rally points) have a flashing light on them and make a beeping sound so the enemy can find them if they at least get near to them. Perhaps we could have a walkie-talkie lying on top of the the rally point giving out a couple of seconds of radio chatter every 5 seconds or so, so you don't get into the situation of having to literally step on them to find them (such as happens in long grass). The noise can be very quiet, so you can't hear it at all more than 10 feet away or if there is a firefight going on.
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The verbal brutality found on forums is often reminiscent of the physical brutality found in first person shooters, except that forums allow those with slower reflexes to join the carnage without a handicap.
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#14 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,842
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I think the RPs are good enough. Sure you might get knifed by someone just spawning behind, but now you know theres a RP there and you can come in with grenades, even bullets with the new patch.
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#15 |
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PR Developer
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Nephrmuus that is actually a prety cool idea
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#16 |
![]() Join Date: Aug 2006
Posts: 712
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lol implying that Clavdivs isn't a team player is the most amusing thing I've read today!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran: "The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come." |
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#17 | |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 400
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Quote:
i have had the same problem as clavdivs of not being able to find my OWN rally point that i put down. i've had to zoom all the way into the map and mark the rally point with a move marker to locate it a few times (when it's hidden completely ligitimately). finding the enemy RPs becomes a game of waiting and watching spawns. you then have to deal with at least a few more spawns once you've narrowed down the location because the RPs are so hard to spot. i am still trying to figure out how to best seek and destroy enemy RPs as squad leader, although i am getting pretty good and estimating the locations. arty seems to be a pretty good solution, when available... | |
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#18 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Quote:
Seriously people, stop b*tching about rally points and all these little things for which you get killed by for not sticking with your squad or working together. Point is, if you hide a rally point in a good spot, this system would totally defeat that purpose. Now if someone places a rally point in a wall, it isn't the fairest thing, but you can still find it's source and destroy it. I mean come on, rely on your squad to get the job done, not the DEVs. They aren't here to hold your hand if you have a little problem to complain about that isn't valid. | |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#19 | |
![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 400
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#20 | |
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Retired PR Developer
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That is a brilliant idea! I love it. The thing is sometimes you glitch your rally point without even meaning to which can be annoying as well. | |
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[FONT="Impact"]Proud n00b tub3r of 5 spam bots![/FONT] To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Quote:
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| mines, rallypoint, system, warning |
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