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Old 02-18-2007, 11:32 PM   #11
RikiRude
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Quote:
Originally Posted by DirtyHarry88
Taking an idea from Age of Mythology-

I think the commander should be able to use a god power, namely 'The Will of Allah' in which all insurgents have triple hitpoints for a set period of time.

or let them get all hopped up on Opium and not feel pain.
Quote:
Originally Posted by Garrison
or let them get all hopped up on Opium and not feel pain.

Then PR gets sued by an an Angry Mothers Organization for teaching young kids that getting all hopped up on Opium and running around with an AK47 is cool
I don't know which makes me laugh more!
I would like to see more hidden kits/weapon caches in the maps, it sucks you have to spawn at main to get any of that stuff.

[FONT="Impact"]Proud n00b tub3r of 5 spam bots![/FONT]

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Quote:
Originally Posted by [R-CON]2Slick4U
That's like being the smartest kid with down syndrome.
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Old 02-19-2007, 12:08 AM   #12
[R-DEV]Eddie Baker
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Quote:
Originally Posted by 77SiCaRiO77
can you add more kits for the insurgens? and make it resquestable , kits like "heavy AT" with a rpg 7 dual head PG-7VR ,"Anti Personal " with the TBG-7V thermobaric rokect and the OG-7V fracmentation rocket .
We have already discussed different ammunition types for the RPG, SMAW and grenade launchers and we have said when it has come up on the forums that we'd like to do it. Please do a search.

Quote:
Originally Posted by GeZe
For heavy AT for insurgents, I was thinking a RPG-29, which can penetrate the frontal armour of a T-90.
Not much need for operators of the RPG-7 to upgrade to the RPG-29 for greater penetration; the PG-7VR tandem HEAT round gets the same performance, but has less range, and they can use it in a system they already have in abundance and is much more portable.
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Old 02-19-2007, 10:50 AM   #13
[R-COM]Darkpowder
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No need to have kit requests, they should be littered around in strategically important locations to them.

Just go have fun with what you have and if you get bored, do what some of the RFAD and ARRC lads do.. Steal the USMC or British kits. Whatever you do when fighting insurgents in PR dont let them get Defibrilators. We turned around a 100 ticket deficit the other day when we as insurgents joined in and did just that.


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Old 02-19-2007, 10:55 AM   #14
[R-DEV]Dunehunter
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Ehm...pray to Allah...for whiskey? Ooookaaaaaaaay....
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Old 02-19-2007, 12:23 PM   #15
Dondero

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Quote:
Originally Posted by V3N0N_br
They don't need a quartermaster. The armory hidden weapons work just fine
Which make it REALISTIC.
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