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Old 02-18-2007, 10:23 AM   #11
dunkellic
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Quote:
Originally Posted by DirtyHarry88
It's actually a sub-machine gun.
as blackwatereddie pointed out, it´s the same thing.
i just used the "german-term" (maschienenpistole=machine pistol=submachine gun)


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Old 02-18-2007, 11:38 AM   #12
CENINJA
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Or make it so that on some maps you can be the seals, and they have slienced weapons.

Spec ops: Silenced M14
Rifleman: Silenced M4A1
Grenadier: Silenced Scar L with GL or something....
Anti Personnel: Silenced M4A1
Combat Engineer: Silenced HK53A3 or Silenced MP5
Corpsman: Silenced G36 or M4A1
Anti Tank: Silenced M4A1

Limited Kits
Support: Silenced M60 or Silenced M249 Saw
Sniper: Silenced L96A1
Marksman: Mk 12 Mod 0
Heavy AntiTank: Silenced M4A1
Anti Air: Silenced M4A1
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Old 02-18-2007, 11:58 AM   #13
[T]Terranova7

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Who the hell ever heard of a silenced LMG?

Anyhow, I'm still in the line of thinking that the Spec Ops should be removed. My idea was to replace that with a "CQC/CQB" kit that would be designed for short range, in your face action.

Onto the original poster's idea, there was talk of a "recon kit" in a previous thread. Somwhat similar to what you're suggesting. The main emphasis behind the kit was to provide recon, spot for snipers and other things of that nature. Something like a forward observer. I envisioned it being requestable as well, and with the special ability to spot for artillery despite not being a SL.


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Old 02-18-2007, 12:08 PM   #14
dunkellic
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actually i really have grown fond of the spec-op in 0.5 ^^
i´ll always use those slams to blow up rally points


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Old 02-18-2007, 01:02 PM   #15
Noff
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Sounds like a lonewolf uncapable base rape-o-matic class to me. Requiring you to be in a squad won't encourage teamwork, it will just make the class useless for those who want to use teamwork. A suppressed SMG during a firefight involving machineguns and rifles just has too short of a range and not enough power (it would be absolutely useless vs. body armor). It's pointless unless everyone has suppressed weapons.

The only bases that are going to stay static enough for you to go after (and with enough good targets for you to sabotage) are going to be uncapable bases. So you sneak in with your commando-espionage kit, damage some vehicles or assets, then the commando will inevitably turn to spawn camping. Even if you don't want to there will be people spawning all over the place to get vehicles, so you'll have to if you want to stay alive.

So sabotage/commando kits are great for singleplayer campaigns, really bad for multiplayer battlefield games.
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Old 02-18-2007, 01:16 PM   #16
Scout-R
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Howdy all,

Entertaining thread. But a dose of reality is what this mod is all about. So lets get real with the weapon kits. A suppressed M14 in SOPMOD gear still requires one to manually cycle the rounds, so that's kinda dead. A P226N when built would require a Nielson device or one built into the suppressor (which the navy isn't using right now), so the p226 is going to require to be manually cycled too, unless they add Nielson device/Silencers like an AAC Evo 9 or a B&T Impuls II.
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Old 02-18-2007, 01:28 PM   #17
Ugly Duck

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Quote:
Originally Posted by Figisaacnewton
We already have one noob class (sf), why do we need two?
How is SF a noob class?

-.-
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Old 02-18-2007, 01:55 PM   #18
Figisaacnewton

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Not knowing what -.- means,


Do I need to slap you? Or maybe I need to run up, rape you repeadetly with an m4, then teabag your dead body and throw slams on it?


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Old 02-18-2007, 02:00 PM   #19
hoc_xfirestormx
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i see some good things with a silenced weapon happening -- youre in the middle of a squad vs squad firefight. silenced gun flanks, and takes out a bunch of guys. that would be kind of cool. i dont think we should discount it just because it could be potentially used as a noob weapon. i mean... look at support
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Old 02-18-2007, 02:18 PM   #20
dunkellic
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Quote:
Originally Posted by Figisaacnewton
Not knowing what -.- means,


Do I need to slap you? Or maybe I need to run up, rape you repeadetly with an m4, then teabag your dead body and throw slams on it?

the m4 has been nerfed and even though i first thought it wouldnt be enough, it is far from being the superweapon it once was, actually it is pretty mediocre right now

edit: -.- <-- smilie "-"<--eye "."<-- mouth, pretty much the same meaning as -_-
Quote:
Spec ops: Silenced M14
Rifleman: Silenced M4A1
Grenadier: Silenced Scar L with GL or something....
Anti Personnel: Silenced M4A1
Combat Engineer: Silenced HK53A3 or Silenced MP5
Corpsman: Silenced G36 or M4A1
Anti Tank: Silenced M4A1
uh, there is no real point giving a silenced weapon a grenadelauncher, that´s like giving a supers-silent car the loudest horn on earth
also, im not even shure wether there is a silencer for the scar - generally, silencers for assault rifles arent really that silent, i would rather call them supressors

also those weapons dont make sense, a g36, a hk53 - silenced?
(also, as someone pointed out, silenced weapons would be really weak)


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