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#11 | |
![]() Join Date: Feb 2006
Location: germany/bavaria
Posts: 1,812
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Quote:
i just used the "german-term" (maschienenpistole=machine pistol=submachine gun) | |
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#12 |
![]() Join Date: Jan 2007
Posts: 150
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Or make it so that on some maps you can be the seals, and they have slienced weapons.
Spec ops: Silenced M14 Rifleman: Silenced M4A1 Grenadier: Silenced Scar L with GL Anti Personnel: Silenced M4A1 Combat Engineer: Silenced HK53A3 or Silenced MP5 Corpsman: Silenced G36 or M4A1 Anti Tank: Silenced M4A1 Limited Kits Support: Silenced M60 Sniper: Silenced L96A1 Marksman: Mk 12 Mod 0 Heavy AntiTank: Silenced M4A1 Anti Air: Silenced M4A1 |
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#13 |
![]() Join Date: Jun 2005
Posts: 1,073
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Who the hell ever heard of a silenced LMG?
Anyhow, I'm still in the line of thinking that the Spec Ops should be removed. My idea was to replace that with a "CQC/CQB" kit that would be designed for short range, in your face action. Onto the original poster's idea, there was talk of a "recon kit" in a previous thread. Somwhat similar to what you're suggesting. The main emphasis behind the kit was to provide recon, spot for snipers and other things of that nature. Something like a forward observer. I envisioned it being requestable as well, and with the special ability to spot for artillery despite not being a SL. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Member of To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#14 |
![]() Join Date: Feb 2006
Location: germany/bavaria
Posts: 1,812
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actually i really have grown fond of the spec-op in 0.5 ^^
i´ll always use those slams to blow up rally points |
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#15 |
![]() Join Date: Feb 2007
Posts: 35
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Sounds like a lonewolf uncapable base rape-o-matic class to me. Requiring you to be in a squad won't encourage teamwork, it will just make the class useless for those who want to use teamwork. A suppressed SMG during a firefight involving machineguns and rifles just has too short of a range and not enough power (it would be absolutely useless vs. body armor). It's pointless unless everyone has suppressed weapons.
The only bases that are going to stay static enough for you to go after (and with enough good targets for you to sabotage) are going to be uncapable bases. So you sneak in with your commando-espionage kit, damage some vehicles or assets, then the commando will inevitably turn to spawn camping. Even if you don't want to there will be people spawning all over the place to get vehicles, so you'll have to if you want to stay alive. So sabotage/commando kits are great for singleplayer campaigns, really bad for multiplayer battlefield games. |
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#16 |
![]() Join Date: Feb 2007
Posts: 23
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Howdy all,
Entertaining thread. But a dose of reality is what this mod is all about. So lets get real with the weapon kits. A suppressed M14 in SOPMOD gear still requires one to manually cycle the rounds, so that's kinda dead. A P226N when built would require a Nielson device or one built into the suppressor (which the navy isn't using right now), so the p226 is going to require to be manually cycled too, unless they add Nielson device/Silencers like an AAC Evo 9 or a B&T Impuls II. |
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#17 | |
![]() Join Date: Jul 2004
Location: MD, USA
Posts: 968
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Quote:
-.- | |
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#18 |
![]() Join Date: Nov 2004
Location: Seattle, Washington
Posts: 1,899
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Not knowing what -.- means,
Do I need to slap you? Or maybe I need to run up, rape you repeadetly with an m4, then teabag your dead body and throw slams on it? |
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#19 |
![]() Join Date: Feb 2007
Posts: 472
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i see some good things with a silenced weapon happening -- youre in the middle of a squad vs squad firefight. silenced gun flanks, and takes out a bunch of guys. that would be kind of cool. i dont think we should discount it just because it could be potentially used as a noob weapon. i mean... look at support
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#20 | ||
![]() Join Date: Feb 2006
Location: germany/bavaria
Posts: 1,812
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Quote:
the m4 has been nerfed and even though i first thought it wouldnt be enough, it is far from being the superweapon it once was, actually it is pretty mediocre right now edit: -.- <-- smilie "-"<--eye "."<-- mouth, pretty much the same meaning as -_- Quote:
also, im not even shure wether there is a silencer for the scar - generally, silencers for assault rifles arent really that silent, i would rather call them supressors also those weapons dont make sense, a g36, a hk53 - silenced? (also, as someone pointed out, silenced weapons would be really weak) | ||
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| commando, kit, suggest |
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