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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 09-30-2017, 06:25 AM   #31
[R-DEV]camo
PR:BF2 Developer
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Default Re: MLRS

Quote:
Originally Posted by LEGIYA View Post
https://youtu.be/U67MRAPKXzU?t=7s

Anyone knows the range if this little MLRS?
Is that a type 63 MRL? Can't really tell tbh. If it is wiki says 8km.

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Old 09-30-2017, 08:06 AM   #32
SergioSA
Default Re: MLRS

Yep, it is
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Old 09-30-2017, 11:41 AM   #33
BubblyNinja

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Default Re: MLRS

Quote:
Originally Posted by LEGIYA View Post
https://youtu.be/U67MRAPKXzU?t=7s

Anyone knows the range if this little MLRS?
https://en.m.wikipedia.org/wiki/Type...ocket_launcher

Max distance is 8 km.

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Old 10-01-2017, 06:12 PM   #34
QuickLoad

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Default Re: MLRS

Did the falklands war have any MLRS systems? If we're thinking full scale(and not like single-shot mini rocket mortars) I think it'd only apply on maps which were very large and could be used by a team or as an area attack(for example, the US get the 356mm strike on dog red)
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Old 10-18-2017, 07:05 AM   #35
Fuller
PR Server License Moderator
Default Re: MLRS

@QuickLoad
No MLRS use in the falklands conflict. But there are quite a few conflicts where MLRS was used in the last 30 years. Grozny (Russian BM-21 Grad MLRS), Iraq and Afghanistan (MARS/HIMARS with HE/Cluster/ATACMS), Syria (Russian BM-21 Grad and TOS-1 Buratino). (Ukraine, Georgia,Bosnia...)


The only thing where "strategic" assets make sense is as a replacement for the area attack.
That would wouldn't really impact gameplay but who would vote against some nice visual effects?
On the other hand something like this takes a lot of time that can be spend on more important tasks.

Gameplay wise something like the type 63 (light MLRS) could be fun on some maps e.g. yamalia where we already have AT cannons. (maybe with something like the challanger 2 WP ammo)
1-2 of those things close to each main base with an effective range of 2000m.

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Old 10-19-2017, 10:37 PM   #36
Brozef
Default Re: MLRS

If you guys do add these you gotta make the reload time atrociously long, because I can for see these being abused a lot, especially by me.
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Old 10-20-2017, 12:08 AM   #37
FFG
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Default Re: MLRS

Works fine on the rocket techie

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Old 10-20-2017, 03:24 AM   #38
[R-DEV]Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: MLRS

AIX mod has a BM-21 Grad and MLRS model




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Old 10-20-2017, 04:09 AM   #39
[R-DEV]camo
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Default Re: MLRS

Now look at what you've just gone and done, we're never gonna hear the end of it now glimmer!

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Old 10-20-2017, 05:33 AM   #40
[R-DEV]Glimmerman
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Default Re: MLRS


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