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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 05-22-2017, 07:06 AM   #1
CAS_ual_TY
PR Server License Administrator

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Default Skirmish Large

Hello!

Yes, I am proposing a skirmish large layer. This might sound stupid, but out of a perspective of an admin, who if sick of seeding on fallujah west insurgency for months, this might sound reasonable.

There are 2 reasons why fallujah west ins was seeding better than anything:

1st: A specific group of players who love fallujah coming from the more eastern region.

2nd: The fact that insurgency games last way longer than skirmish games. The problem is that a server loses players every time it switches maps. Its only a few players but in the morning seeding times 1-2 players less on each map change is huge and will cost you the seeding "win". So, a skirmish map without a bleed flag and with tons of tickets would actually solve this problem.

A friend of mine made a suggestion about basically copying the aas gamemode and creating a 2nd gamemode (aas2 or aas_lrg) which would allow the current 128 layout to be used as a 2nd alt layout for more fancy stuff while using the aas_lrg gamemode (a copy of normal aas) for the large layouts. The skirmish large layout would also perfectly fit in.

I hope what I wrote sounds reasonable and it will atleast be discussed (may it be in public or in private).

Thanks for reading

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Last edited by [R-DEV]Outlawz7; 05-26-2017 at 09:23 AM..
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Old 05-27-2017, 07:40 AM   #2
agentlegend

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Default Re: Skirmish Large

lool we do play too much fallujah
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Old 05-27-2017, 07:24 PM   #3
operativac

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Default Re: Skirmish Large

I am all for this change. I'm getting really tired of Fallujah.
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Old 05-28-2017, 05:30 AM   #4
VTRaptor

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Default Re: Skirmish Large

I've had similiar idea on my mind.
We could take normal AAS maps (mostly 4km), and restrict area around most infantry focused part of map. For example THIS(Skirmish STD) is quite interesting, as it's 1x1.5km part of Shijia, so we can compare it to other 1x1km maps. Giving it some light vehicles like logistics and limited transport would turn full scale AAS into smaller, yet not so small AAS giving PR more infantry oriented enviroments.
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Old 06-09-2017, 05:41 PM   #5
Vista
Default Re: Skirmish Large

!setnext grozny cq inf
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Old 06-10-2017, 01:38 PM   #6
Cpt.Future
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Default Re: Skirmish Large

It would already be an improvement to just put normal skirmish maps for seeding. It works for 'Russian Reality PROS', but noone else does it.
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Old 06-10-2017, 02:55 PM   #7
CAS_ual_TY
PR Server License Administrator

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Default Re: Skirmish Large

Quote:
Originally Posted by Cpt.Future View Post
It would already be an improvement to just put normal skirmish maps for seeding. It works for 'Russian Reality PROS', but noone else does it.
No, it simply doesnt work. You get a few players and have more than the other server, map changes, you are behind fallujah again. This is how it is. It works for russian reality pros because they do not really have the same competition

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Old 06-13-2017, 04:54 AM   #8
Cpt.Future
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Default Re: Skirmish Large

Quote:
Originally Posted by CAS_ual_TY View Post
No, it simply doesnt work. You get a few players and have more than the other server, map changes, you are behind fallujah again. This is how it is. It works for russian reality pros because they do not really have the same competition
Kinda sad actually. Oh well
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Old 06-13-2017, 07:40 AM   #9
CAS_ual_TY
PR Server License Administrator

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Default Re: Skirmish Large

Quote:
Originally Posted by Cpt.Future View Post
Kinda sad actually. Oh well
Exactly. I hate it too. Thats why we need dis

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Old 06-13-2017, 04:57 PM   #10
[R-DEV]rPoXoTauJIo
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Default Re: Skirmish Large

Quote:
Originally Posted by Cpt.Future View Post
It would already be an improvement to just put normal skirmish maps for seeding. It works for 'Russian Reality PROS', but noone else does it.
We have other problems with playerbase liking grozny too much.

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