project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
23 Jan 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

Reply
 
LinkBack Thread Tools Display Modes
Old 05-25-2016, 02:43 PM   #11
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Moderator

[R-DEV]Mats391's Avatar
Default Re: Hide (or delay) scoreboard

Quote:
Originally Posted by viirusiiseli View Post
This, it's still a game, folks. And the scoreboard doesn't help at all anymore due to not seeing who's dead or not on the enemy team.
Well, i do know if certain players get a death that some aircraft had "lag issues"


Mineral: TIL that Wire-guided missiles actually use wire
[R-DEV]Mats391 is offline Reply With Quote
Old 05-25-2016, 04:08 PM   #12
Vista
Default Re: Hide (or delay) scoreboard

Don't do it, fine as it is now IMO.
Vista is offline Reply With Quote
Old 05-26-2016, 02:51 AM   #13
solidfire93

solidfire93's Avatar
Default Re: Hide (or delay) scoreboard

leave it as it is....
solidfire93 is offline Reply With Quote
Old 05-26-2016, 04:26 AM   #14
paragonid
Default Re: Hide (or delay) scoreboard

Quote:
Originally Posted by viirusiiseli View Post
This, it's still a game, folks. And the scoreboard doesn't help at all anymore due to not seeing who's dead or not on the enemy team.
Are you serious? It helps a lot. It's pretty common to down several inf and camp until you get kills to make sure it's clear and they not being revived. It's pretty common to shoot a vehicle leaving your range of sight and figure out if it's dead by own kills / enemy death counter.

Same for the score, for example on mortars, people shoot and watch own score to know if they are hitting something.
paragonid is offline
Last edited by paragonid; 05-26-2016 at 04:40 AM..
Reply With Quote
Old 05-26-2016, 10:00 AM   #15
Danesh_italiano
Project Reality Beta Tester
Supporting Member
PR Server License Administrator
Default Re: Hide (or delay) scoreboard

I was thinking about it these days. It would be nice and more "realistic" hide ALL the score/points/kills/deaths and only show after finishing the round.

Mortar squad will hate, but in real life you do not get points or know if you are hitting the target.

So sei que nada sei.
Danesh_italiano is offline Reply With Quote
Old 05-26-2016, 11:17 AM   #16
PeppeJ

PeppeJ's Avatar
Default Re: Hide (or delay) scoreboard

Quote:
Originally Posted by By_Zaca View Post
Mortar squad will hate, but in real life you do not get points or know if you are hitting the target.
In real life the person requesting mortars will probably tell you how they land. In real life the army all speak the same language. In real life you can't see where you are on a map and have to calculate the distance and angle, there's not a marker saying shoot towards here. In real life a medic can't magically put you in battle condition by stabbing your ass with an epipen.

While I do agree with you that points shouldn't instantly show up, using IRL as the basis may not always be ideal (if we do, where is too realistic?). Remember that it's still a game. Points is a good way to make players feel rewarded for doing something. I can't even image how boring mortars would be without seeing either points and kills go up every now and then. It'll probably feel like the most unrewarding thing ever, as you don't know if you're doing well or completely missing your target (assuming you don't get feedback from someone).

PeppeJ is offline Reply With Quote
Old 05-26-2016, 11:25 AM   #17
Geronimo

Geronimo's Avatar
Default Re: Hide (or delay) scoreboard

Quote:
Originally Posted by paragonid View Post
Scoreboard gives "out of character" information, letting you know if enemy is dead when you wouldn't be able to know about it by other means.

Watching own team kills and enemy team deaths you can get a lot of info about situation and e.g. asset state.

It forces every asset player / squad leader to use scoreboard if they want to compete in getting such information. It's typical for many vet players to open scoreboard constantly to check on enemy team death status.

Of course, make it optional so it's a server setting and people can still use it if they like it that way.
Most of your arguments - especially the bold one - are also true for the ingame map. Should we remove it aswell?

Leave the scoreboard as it is...

Geronimo is offline Reply With Quote
Old 05-26-2016, 11:37 AM   #18
Danesh_italiano
Project Reality Beta Tester
Supporting Member
PR Server License Administrator
Default Re: Hide (or delay) scoreboard

Quote:
Originally Posted by PeppeJ View Post
In real life the person requesting mortars will probably tell you how they land. In real life the army all speak the same language. In real life you can't see where you are on a map and have to calculate the distance and angle, there's not a marker saying shoot towards here. In real life a medic can't magically put you in battle condition by stabbing your ass with an epipen.

While I do agree with you that points shouldn't instantly show up, using IRL as the basis may not always be ideal (if we do, where is too realistic?). Remember that it's still a game. Points is a good way to make players feel rewarded for doing something. I can't even image how boring mortars would be without seeing either points and kills go up every now and then. It'll probably feel like the most unrewarding thing ever, as you don't know if you're doing well or completely missing your target (assuming you don't get feedback from someone).
I agree with you. BUT, would be very good the players get surprised on the end score. May be can hide only the kills/deaths during the round and show only on the end score.

So sei que nada sei.
Danesh_italiano is offline Reply With Quote
Old 05-26-2016, 11:39 AM   #19
viirusiiseli
Banned
Default Re: Hide (or delay) scoreboard

Quote:
Originally Posted by paragonid View Post
Are you serious? It helps a lot. It's pretty common to down several inf and camp until you get kills to make sure it's clear and they not being revived. It's pretty common to shoot a vehicle leaving your range of sight and figure out if it's dead by own kills / enemy death counter.

Same for the score, for example on mortars, people shoot and watch own score to know if they are hitting something.
Ok, you get some intel off of it. Sure. But the scoreboard serves more positive purposes than negative ones. If you want any info off of it anyway, you need to stare at it a lot which in turn reduces your actual situational awareness anyway. Win some lose some.

What they did with hiding the enemy team's dead people was understandable and a good idea in hindsight, despite not liking it when introduced, removing the scoreboard completely would not be such a good idea.
viirusiiseli is offline Reply With Quote
Old 05-26-2016, 11:57 AM   #20
sweedensniiperr
Supporting Member

sweedensniiperr's Avatar
Default Re: Hide (or delay) scoreboard

OnT: How about this then.. Kill count for your team is removed or severly delayed. Death count for you team stays. Kill/death for the other team is removed/severly delayed.

offtopic:
Quote:
Originally Posted by Geronimo View Post
are also true for the ingame map. Should we remove it aswell?
Tbh, yes and no. But that's for another thread. (does every grunt have access to a sattelite image scan with that can be accessed within seconds?)

sweedensniiperr is offline
Last edited by sweedensniiperr; 05-26-2016 at 12:06 PM..
Reply With Quote
Reply


Tags
delay, hide, scoreboard
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 12:05 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.