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#11 |
![]() Join Date: Jul 2005
Posts: 23
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In BF1918, we tried doing that with misfires and jams, however the engine would not allow it. Something about a prbability table. Supposedly DOD tried it, sometimes you rifle would misfire ten times in a row.
As for clips, good idea and I wont shoot it down. Rifle jams hit key 'G' to clear it, might be fun. Come to think of that, it's brilliant, good idea mate. Or just switch to pistols. On other boards, they wanted pistols to be drawn from a holster slower. Being a vet of a conflict where I had to draw my sidearm, telling the truth it is clumsy since the holster that is designed to keep a side arm in place will also hinder it's quick removal. It might all come down to coding, and making the animations. Takes time and talent. |
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"Hey it's only a chest wound, walk it off"
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#12 |
![]() Join Date: Jul 2005
Posts: 257
Location: New Orleans, LA
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Thanks.
Just a thought on this...perhaps a requirement that the player hold down the reload key until the reload is complete. Let go early and you stop the reload function. This of course would be affected, as my pea brain sees it, by the aforementioned fatigue/injury/complexity level thinga-majig doohicky quotient.. I'm just thinking that sometimes reloads in the real world for me are quick amd pur-dee while others are, well, botched or shall we say, barbaric. |
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| Tags |
| idea, realisitic, reloading |
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