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#1 |
![]() Join Date: Mar 2006
Posts: 1,202
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Ok well after watching a lot of war footage, I came to the conclusion that the radius for the supersonic crack from bullets needs to be increased A LOT. Could someone do a little research into this and find out exactly how big the radius is and possibly have it implemented into .5?
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#2 |
![]() Join Date: Jul 2006
Posts: 1,067
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I think that its been said that theyre being put back to how they were if you did them yourself in .32
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#3 |
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PR Audio Team
![]() Join Date: Dec 2005
Location: Berlin, Germany
Posts: 1,784
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this radius is really small. 1,5 meters around the player.
this is completely hardcoded. i did some research to go around this radius some time ago, but without any luck. believe me, im the first who wants this radius way bigger than now.... |
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#4 |
![]() Join Date: Dec 2006
Posts: 428
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Is it possible to make the suppresive bullet hit radius any bigger? For when a bullet hits close you get that effect.
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#5 |
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Sry but what means bullet-crack? shame on me!!! ^^
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#6 | |
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PR Server Team
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#7 |
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Hopefully they get improved. The 0.32 soundmod did them better.
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#8 |
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PR Audio Team
![]() Join Date: Dec 2005
Location: Berlin, Germany
Posts: 1,784
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the 0.32 sonic boom soundmod was a cheater!
read this post in another thread for explanation about this soundmod. |
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#9 |
![]() Join Date: Jun 2006
Location: Western Australia
Posts: 530
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Can we make the crack louder. I mean loud enough to make you jump in your seat? Because right now they tend to get drowned out a little by other noises.
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#10 |
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Even if the old one "cheated", it still sounded alot better. You know, most rendering techniques these days "cheat" on things to gain speed.. so don't rule it out just because it's not realistic. The only thing that matters is if it seems realistic...
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| Tags |
| bullet, crack, radius |
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