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#11 |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Posts: 1,566
Location: Kansas
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Mortars were an Area Attack, but the scale of PR maps makes it very very unrealistic to have an arty battery on the map as their max range is around 20 miles. It also takes something like 10 people to crew one M777 Howitzer in the real world not accounting for FOs and Fire Control personnel. On map mortars are realistic as their range is withing the maps parameters, and they can be crewed semi realistically by a 32 player team.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "I've just recently realized that, most people are shitty" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#12 |
![]() Join Date: Aug 2011
Posts: 1,047
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what about rocket artillery? Bigger faster booms, but a longer wait time between strikes?
also, what about lowering area attack times for AAS? PResently arty is very under-utilized. In fact, a replacement of the JDAM on AAS for rocket artillery would be good for balance if time between strikes is reduced. With the JDAM, its single blast makes running for cover impossible, really, unlike artillery where a strike every 20 minutes wouldn't be nearly as bad, as opposed to a JDAM where it would just be an instant defusing of defenses. |
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Last edited by 40mmrain; 07-15-2012 at 03:17 AM..
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#13 |
![]() Join Date: May 2009
Posts: 395
Location: North Rhine-Westphalia
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You guys are talkin about high (at least bataillon) level artillery while in PR we don't even have a single platoon of infantry (on 64p). Come on.
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[01:18] <cameLdeath> obviously just to piss you off
[01:18] <McCree> damn you devs! [01:18] <McCree> damn you to the pitts of hell [01:18] <spawn> yeah they ruined this one [01:18] <Jaymz> yeah [01:18] <Jaymz> YEAH! [01:18] == McCree was kicked from #projectreality |
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#14 | |
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PR:BF2 Developer
![]() Join Date: Jul 2004
Posts: 6,467
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Quote:
Otherwise, there's only the heavy mortars (120mm) organic to US Army infantry battalions and the 155mm howitzers and 120mm mortars (in this case operated by artillery rather than infantry units) attached to Marine battalion landing teams. We already have aircraft being based forward of the off-map artillery; too much of a stretch as it is. | |
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#15 |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Posts: 1,566
Location: Kansas
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With the new army structure, all Brigade Combat Teams have an organic Arty unit. Either 105s or 155s. But that's the lowest command level I've ever seen them on. I think some of the Heavy BCTs have HIMARS batteries instead of Paladins, but rocket arty is at the Division level.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "I've just recently realized that, most people are shitty" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
![]() Join Date: Apr 2009
Posts: 1,545
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To be the devil's advocate, I think arty should be much more common than it is now.
If somehow in PR we have the possibility of two attack helicopters or two jets on something like Kashan, why not have faster artillery? Yes, artillery is incredibly powerful and one strike can be gamechanging, but 95% of the time I never see area attacks. Even a map like Silent Eagle, which is basically a Fulda Gap scenario, the Russians basically never get artillery when IRL their battle plans dictate having enough artillery to basically level entire grids. Honestly, I think that PR needs to keep scaling consistent. If we scale the maps for what jets and helicopters really cover, and try to scale up the infantry through rally points and FOBs, then why not scale artillery to give more attack available than before? Even if it was just every 10-15 minutes, that would be a massive gamechanger. |
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#17 | |
![]() Join Date: Aug 2011
Posts: 1,047
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Quote:
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#18 |
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Support Technician
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No player controlled artillery ever. Therefore no rocket arty. This is just bad idea, and wont improve anything. Theres lots of things which are ''cool'' but are not in PR for a reason.
Mortars are enough, some might say even too much, when properly crewed. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "If you tremble with indignation at every injustice, then you are a comrade of mine." |
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#19 |
![]() Join Date: Aug 2011
Posts: 1,047
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I wasnt suggesting controllable stuff, I meant just a new area attack. JDAM, arty shells, or rockets, each have differences.
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#20 | |||
![]() Join Date: Sep 2009
Posts: 425
Location: Virginia
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It would be neat to have a rocket launched cluster munition. Makes for cool effects and sounds on a scale not much different from the current artillery. Not to mention that most of the real factions in PR have such weapons systems. (MLRS M270, BM-30 Smerch, BM-21 Grad, etc.)
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shwedor
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| Tags |
| area, artillery, attack, explosive, smoke |
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