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Old 06-27-2012, 07:12 PM   #1
SShadowFox

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Default ArmA 2 Style Map Grid

I was thinking if the maps on PR can use the same grid style as in ArmA 2 (i.e. 045598 ) currently is pretty easy to use the map and putting this grid style won't turn it more harder:

045 (top sector) 598 (side sector)

This fits the same way as in PR:

A (top sector) 1 (side sector)

This kind of grid reference is more realistic and better than the actual on PR, just a little bit harder.
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Last edited by SShadowFox; 06-27-2012 at 08:03 PM..
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Old 06-27-2012, 07:30 PM   #2
nater
Project Reality Beta Tester

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Default Re: ArmA 2 Style Map Grid

Project Reality doesn't have the need for that style of map, though as the maps are not nearly as large. No point going 00A001 when you could say A1.
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Old 06-27-2012, 07:41 PM   #3
MrTomRobs

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Default Re: ArmA 2 Style Map Grid

Quote:
Originally Posted by nater View Post
Project Reality doesn't have the need for that style of map, though as the maps are not nearly as large. No point going 00A001 when you could say A1.
This really.

You wouldn't really be able to change it anyway, all the old players on PR:BF2 are used to saying A1, and the newer players will simply use that system as well.

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Old 06-27-2012, 07:47 PM   #4
[R-DEV]Rhino
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Default Re: ArmA 2 Style Map Grid

Ye, while ARMA2s map grid system is far more realistic and is the standard of maps in r/l, its much harder to understand from anyone who hasn't been taught and tbh, harder to get three figure grid accuracy since you can't zoom in/out like you can in arma2, and r/l map grid sizes are much bigger per km.


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