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#31 |
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Like a boss
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#32 |
![]() Join Date: Jan 2008
Posts: 3,394
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40MM come play on PRTA rofls.
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#33 |
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#34 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You fucking bunny hopping, zigzagging, garglefuck MEC squadleader, fuck you."
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#35 | |
![]() Join Date: Sep 2009
Posts: 425
Location: Virginia
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Quote:
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shwedor
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#36 | |||
![]() Join Date: Jun 2011
Posts: 283
Location: Poland
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Quote:
Quote:
Well, today I've seen 2 of ]H[ guys doing 2 seperate "lone wolf" squads. Nice promotion of teamwork. Quote:
PS I am not talking about You, but about some other ]H[ guys. | |||
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#37 |
![]() Join Date: Aug 2010
Posts: 2,515
Location: The glorious metropolis of Pyongyang
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Please gents be civilised. Thank you. God this thread has derailed
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#38 |
![]() Join Date: Sep 2009
Posts: 425
Location: Virginia
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If an admin sees only like 10-15 players in total voting he or she may take it upon themselves to inquire in teamspeak and/or mumble whether or not to go with the vote or put up a new one. We often have in excess of 20 people in our TS3 and we realize that if only a couple folks are actually voting, the vote may not be representative of the entire server of 64 players. Joining our public teamspeak 3 server is a great way to communicate with our admins and express what maps you wish to see on the votes. Not to mention that in addition to mumble, it gives you great situational awareness and an additional way to communicate with teammates.
Any disrespect by our members towards another clan should be reported in our admin abuse forums. I am unaware of the circumstances behind this as I have been off of PR for a few weeks and probably will be off of PR perm due to college/probably ROTC/etc. Lone wolf squads are allowed and we will not force teamwork on players as previously stated, generally H members who do not have a squad will go commander if the slot is open, grab the officer kit, and start a one man squad to build firebases to support the team, often there are simply not enough people to have every squad full which hopefully 100+ player servers will rectify. And my opinion is still that swimming long distances, however unrealistic or impractical, is necessary to make the game enjoyable at times. I'd prefer to have a team be able to swim to the battle in the event that there just happens to be a helicopter squad of new players which is inevitable most of the time and completely beyond an admins control at the start of a game. |
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shwedor
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#39 |
![]() Join Date: Jan 2012
Posts: 488
Location: Aracaju, Sergipe
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I can see this thread being closed soon, but that can be avoided, go back to the thread discussion...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Spec:The suggestion is not accepted, I merely wanted to comment. CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing |
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#40 |
![]() Join Date: Nov 2007
Posts: 1,973
Location: Vancouver
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@schwedor: when i say "proper drills" i don't mean literal drills. some things are simply a matter of technique or otherwise proper procedures. What i'm saying is that players that take a few extra seconds in preparation and use their brain to come up with proper plans should be rewarded. The players that just bum rush to the river, or try and ninja an island cache on their own for example, should be punished for poor foresight.
doing things right is not stressing, some people are just lazy. When people complain about dieing too often, it always comes down to a matter of not doing things in the proper procedure. Flying down a road at max speed into enemy territory and being blown up by mines. getting an entire group of armored vehicles trapped and killed because they didn't consider choke points and had too little spacing. I'm trying to point out solutions to problems that are caused only by the player's own behavior. the same is applied here. Yes balance should be applied to keep it playable casually, however it should still be that a player that puts effort into the game be rewarded more than the players that don't bother. That is why i support a time limit of infantry in water. it should not be cripplingly short, but it should be enough to deter players from swimming across the larger rivers and other larger bodies of water. |
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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