|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
![]() |
The reason for the explosion being to large in the video is they pack a heck of a lot of explosives around it. Just to be sure not a single bullet or RPG can be salvaged.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#22 |
![]() Join Date: Feb 2009
Posts: 1,191
Location: London
|
|
|
|
|
|
|
#23 |
![]() Join Date: Dec 2010
Posts: 343
Location: Karlshamn
|
|
|
|
|
|
|
#24 |
![]() |
I think that sound around 0:25 is a great idea for a cache exploding xD but I think a definitive explosion would be cool so that its more significant.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Going on leave June 3-Aug10th
|
|
|
|
|
|
|
#25 |
![]() Join Date: Jan 2009
Posts: 329
Location: Sioux Falls, South Dakota
|
Multiple explosions mixed with multiple sounds would be an ideal choice, if possible, if you ask me. 4 effects, 4 sounds, would be 16 different total.
|
|
|
|
|
|
|
|
|
|
|
|
#26 | |
![]() Join Date: Jan 2012
Posts: 488
Location: Aracaju, Sergipe
|
Quote:
Why don't make the cache to smoke hard when it's destroyed until the end of the round. | |
|
|
|
|
|
#27 |
![]() Join Date: Dec 2010
Posts: 343
Location: Karlshamn
|
The IG grenades enough smoke and sound which is perfect, the cache it self at low hp starts to burn, explode several times and then last explosion makes fatal damage - I think increasing the visual effect of the IG, Cache and the explosions will make it more interesting. Don't turn this into a circus, the cache explosion, smoke and sound is enough as anything during new years eve
|
|
|
|
|
|
#28 |
![]() |
that all sounds peachy keen but the whole distance to explosion delay time would be off .... much like the Jdam .. still i agree there should be a new sound for it
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#29 |
![]() Join Date: Jun 2008
Posts: 914
Location: Oceanside
|
Should be a simple thing like if your farther away, the longer it would take for the wave to hit your ears(Please correct? XD) and yeah the JDAM doesn't sound like it should.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#30 |
![]() Join Date: Dec 2010
Posts: 343
Location: Karlshamn
|
Isn't JDAM sound different in Anders soundmod ?
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| cache, explosion, sound, weapon |
| Thread Tools | |
| Display Modes | |
|
|