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#51 |
![]() Join Date: Dec 2007
Posts: 45
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Area attack could work, and it also encourages the use of a commander and that's never a bad thing. The one cache idea isn't such a bad idea either. It would definitely focus the fighting more as there would be no other way for the blue-force team to win.
Some other ideas to change the lack of teamwork on insurgency. Penalize insurgents for dying: If their deaths cost tickets it could change many things and might encourage less suicidal actions and more squad play. Of course, it would have to be nearly impossible for an insurgent team to lose only by death ticket loss, but it's an idea. Right now insurgent death means very little, especially when the cache has been discovered and no more intel is being gained. Squad rally points: These could be put back in for insurgents to encourage them to work together to at least set a spawn point. If this is done, I would think the rally point should last longer than the ones do now, perhaps make them like in previous versions that must be overrun. It could further simulate insurgents already living and operating within the city as they could be coming from many more places than simply a fob. It could also encourage teamwork on the insurgency team to be more squad "cell" based rather than whole team based. That of course, might not be the goal, but it's something that would make the insurgent team different to play. These are just some other ideas I think that could help the situation a bit. |
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#52 |
![]() Join Date: Mar 2011
Posts: 1,191
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Why do these threads keep disappearing?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. If you've been in my squad or have any comments, suggestions or feedback regarding my squad leading or playing please PM me and I will take it on board and try and improve or accommodate them. |
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#53 |
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I'm not sure Mikemonster. I think that Insurgency definitely needs some work. Unfortunately, I had to resort to finding another post that linked to this one to find this one again. :P
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<<<WARNING: VETERAN UNDER MEDICATION FOR YOUR SAFETY>>> Just some guy. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#54 |
![]() Join Date: Mar 2011
Posts: 1,191
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'See All of this Users Posts' is a valuable tool.
Would it be possible to have a Dev feedback section where they give feedback on our suggestions? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. If you've been in my squad or have any comments, suggestions or feedback regarding my squad leading or playing please PM me and I will take it on board and try and improve or accommodate them. |
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#55 |
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My apologies for my previous comment. Will not happen again.
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|TG-31st| NYR
TMFD Volunteer Firefighter New York State Certified Hazardous Materials Technician To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by drs79; 12-08-2011 at 12:41 AM..
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#56 |
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Forum Moderator
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The threads disappear because there are no posts for a while, that's all there is to it. They're not gone, they just don't show up here. Now BTT.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Thanks to [R-MOD]IINoddyII for the signature! || If you need help or have a question, feel free to contact me via To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . _____________________________ Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends. |
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#57 |
![]() Join Date: Nov 2007
Posts: 1,973
Location: Vancouver
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this sounds like a well thought out idea and sounds like it should work great. i support this suggestion!
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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#58 | |
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Quote:
At any rate, I don't want to see this topic slip through the cracks. Even if my ideas aren't the right answers, I strongly believe that the right answers are out there. | |
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<<<WARNING: VETERAN UNDER MEDICATION FOR YOUR SAFETY>>> Just some guy. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#59 |
![]() Join Date: Mar 2011
Posts: 1,191
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What about making the Unknown worth less points than a Known?
For instance, make the Unknown worth 3 points instead of ten. That way, in a round, Blufor will need to destroy at least four to make it even matter. Obviously you could play with this number.. If you make an Unknown worth 4 points then Blufor would need to destroy three per round to make a difference. Or if it's worth 5 they'd need to destroy two. For those who would say it's unrealistic, just make up a story like we do for other things. For instance the known cache has a guy there that needs to be arrested (or shot in the face). |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. If you've been in my squad or have any comments, suggestions or feedback regarding my squad leading or playing please PM me and I will take it on board and try and improve or accommodate them. |
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#60 | |
![]() Join Date: Jan 2011
Posts: 113
Location: Aberdeen
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Quote:
EDIT: you could also make the unknown cache smaller than the known, maybe scaling it for the amount of intel. As soon as it appears it only has some small ammo boxes, then more stuff gets added the closer it gets to being known, with it being worth more points for more items? | |
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Last edited by spiked_rye; 12-20-2011 at 07:31 AM..
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| alteration, breakdown, insurgency |
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