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#1 |
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PR Manager
![]() Join Date: Jul 2009
Posts: 5,347
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Here we are again with some new highlights of our progress. The month has been busy and successful again, so we have got plenty of stuff to show. One big achievement is the successful implementation of custom infantry models. So, finally we are able to import our US-Soldier, including all the necessary equipment. You may not know how much effort Darkbladecr has put into this (animation, rigging, etc.), but let me tell you that this is nothing less than another milestone in our development! At this point we also want to thank Michael Taylor (mike@cryrid.com) for providing us with the US Soldier model. Some of the infantry skins are still to be done, but we don't want to leave you without at least a first impression of it. Just take a look at the crew of the M106A3 Mortar Tank. Except the bare head, the whole model is new, with proper body armor, helmet, communication, etc. This enables us to create infantry as we need it, completely without model mixing, which harms performance.
Now you say, "M106A3 Mortart Tank? Did i see that ingame already?". No you didn't, it's one more vehicle that has been properly imported and animated in the meanwhile. The same counts for the Type 59d Main Battle Tank, the Type 89 Tank Destroyer and the ZBD2000. They are all completely functional ingame by now. Here are some more pictures of them in action. If you don't know where you can find these units in the faction layout yet, or you want more information about the mod, we suggest you to have a look at our homepage. Also make sure to drop a comment on our forums. See you on moderncombat.blacksandstudio.com. More... |
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#2 |
![]() Join Date: Aug 2008
Posts: 1,149
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In case I forgot to mention, the CADPAT seen in the pictures will be reskinned to ACU, while we will also be using multicam for several units.
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#3 |
![]() Join Date: Dec 2008
Location: Massachusetts
Posts: 195
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Great work. Do you guys have an approximate date on when this will be released? I love CoH and this mod looks amazing, and will probably rival the Blitzkrieg II mod
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#4 | ||
![]() Join Date: Aug 2008
Posts: 1,149
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Quote:
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Last edited by MonkeySoldier; 08-27-2010 at 05:50 PM..
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#5 |
![]() Join Date: May 2010
Location: New York,New York City
Posts: 258
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Will there be any Realism in it,or will this more focus on balanced gameplay?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Mah Userbars! |
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#6 |
![]() Join Date: Aug 2008
Posts: 1,149
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#7 |
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Really looking forward to it, hopefully a release soon!
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#8 |
![]() Join Date: Aug 2008
Posts: 1,149
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Well, even when all the cosmetic is done, we still need to properly balance the mod out, to a point where we can say it is good enough for a release. That will take up more time, but it will hopefully result in less frustrations.
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#9 |
![]() Join Date: Jul 2007
Posts: 153
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In my opinion CoH is the gretaest rts of all time. Good to see this kind of mod going for it. Im certain to play it.
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#10 |
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Patient bear isn't patient enough to post the patient bear image, but take it as implied.
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