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Old 01-08-2010, 08:20 PM   #1
[R-DEV]prbot
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Post BGF Update #74 – High-Explosive!

Welcome back to another update for Battlegroup Frontlines, we hope that everyone had a good holiday season this year! Naturally over the course of the holidays the release of content updates has been slowed, but we hope that in the next few weeks the speed at which we were showing off some of our works in progress will continue.

Before we get started today, we would like to welcome Bruno to our dev team. Bruno emailed the mod informing us that he had over one hundred effects he wanted to share with us. Soon after he posted an application and became a full time dev. We are very pleased to be showing off some of the work he has done for us, and hope that he can continue to aid us in this area in the future!

“My name is Bruno Gorostiaga and I would like to show you the particle effects I do for Battlefield 2 since it came out. I focus on performance and photorealism, I do my own textures and most of them are animated.” – Bruno

To show off these effects, we have a series of pictures and a video recorded in-game showing some of the effects in motion. Enjoy!


Last but not least we have our new Flak 38, modeled by Koricus, and skinned by Wasper.

By 1940 it was already apparent that the low rate of fire of the 2 cm Flak 30 was too low for the faster aircraft ariving in combat. So it was decided to increase its rate of fire in order to increase the number of projectiles in the air, and hitting the target. Along with a slow firing rate, the German Flak 30 had a history of jamming during use, Mauser received the contract to produce an update for the Flak 30.

Mauser successfully increased the firing speed of the Flak 30 from 420 rounds per minute, to 480 rounds per minute, this anti-aircraft gun became known as the Flak 38. It entered service in late 1940, and eventually replaced the Flak 30 on the production lines. The Flak 38 served along side its older brother, and even found its way onto numerous vehicles. The Gebirgsjaeger, German mountain soldiers, even had a version that could be broken down into packs and hauled up mountains.



Thats all we have for you today, but stay tuned to our forums, our YouTube Channel and our Main Website for future updates!

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Get the latest info – Visit our forums!



view original at blacksandstudio.com


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Old 01-08-2010, 10:16 PM   #2
[R-CON]Tim270
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Default Re: BGF Update #74 – High-Explosive!

Looks really good! although maybe a tad too large.
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Old 01-09-2010, 07:45 AM   #3
[R-DEV]Adriaan
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Default Re: BGF Update #74 – High-Explosive!

Those effects are fantastic, especially the tank shell - ground and bullet on ground impact effects!


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Old 01-09-2010, 07:56 AM   #4
MonkeySoldier

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Default Re: BGF Update #74 – High-Explosive!

Looking really good! Keep up the good work!


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Old 01-09-2010, 08:00 AM   #5
HunterMed

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Default Re: BGF Update #74 – High-Explosive!

wow.. these effects really look amazing.


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Old 01-09-2010, 08:15 AM   #6
arjan

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Default Re: BGF Update #74 – High-Explosive!

tbh, its looks abit 2D those large explosions

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Old 01-09-2010, 11:37 AM   #7
Wakain

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Default Re: BGF Update #74 – High-Explosive!

from a long distance this might be cool, but those large explosions look very much like the 256 color explosions of older 2d games, and I see pixel edges on both explosion as debris,

though the idea of new high explosive effects is pretty awesome
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Old 01-09-2010, 12:17 PM   #8
[R-DEV]Amok@ndy
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Default Re: BGF Update #74 – High-Explosive!

Quote:
Originally Posted by arjan View Post
tbh, its looks abit 2D those large explosions
watch the vid sure some color adjustments would make them better but they look great though


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Old 01-09-2010, 06:02 PM   #9
Rudd
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Default Re: BGF Update #74 – High-Explosive!

That is very impressive, I love it. I saw some other videos that I didn't hugely like such as the amnimation stuff, but those effects are lovely.


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