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Old 11-08-2009, 03:34 PM   #31
Hunt3r
Default Re: BSS USI Update 10/19/09

Quote:
Originally Posted by HellDuke View Post
That thing (B52) wouldn't be getting in PR by any chance?
Probably not. Imagine the Tornado, but with 24 bombs instead of 3.
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Old 11-08-2009, 04:18 PM   #32
Snazz
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Default Re: BSS USI Update 10/19/09

CRF should add a jet fly-over to Korengal, would be a step up from only hearing one.

It's a very cool ambient effect if done with a bit of moderation, would be great to have it synced with JDAM drops if possible.
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Old 11-08-2009, 04:25 PM   #33
[R-DEV]Amok@ndy
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Default Re: BSS USI Update 10/19/09

it is possible !


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Old 11-09-2009, 05:56 AM   #34
Zeno

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Default Re: BSS USI Update 10/19/09

i saw a tutorial on how to code airstrikes with missiles or bombs

Creating Unmanned Airstrikes - Official BF Editor Forums

would be awsome to have in pr!!!

B52 carpet bombing on kashan!!!!!!!


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Old 11-09-2009, 06:22 PM   #35
bazza_1964
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Default Re: BSS USI Update 10/19/09

I'm willing to bet if the 52 dropped it's entire bomb load the resultant lag wave would kill my PC, lol.


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Old 11-12-2009, 04:49 PM   #36
loki1120
Banned
Default Re: BSS USI Update 10/19/09

Quote:
Originally Posted by Zeno View Post
i saw a tutorial on how to code airstrikes with missiles or bombs

Creating Unmanned Airstrikes - Official BF Editor Forums

would be awsome to have in pr!!!

B52 carpet bombing on kashan!!!!!!!

why not just have a maned B52 up there??? expand the fly range out alot, and make it have to land and take 15min to reload???
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Old 11-12-2009, 05:40 PM   #37
Snazz
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Default Re: BSS USI Update 10/19/09

Fighter jets operating in the scale of current PR maps is stretching reality enough, so a B-52 (manned/unmanned) seems kind of silly however it is balanced.

I think in Afghanistan B-52s (or at least B-1s) perform persistent air support by dropping individual guided bombs, instead of the traditional long range bombing runs. Therefore it could be appropriate on some maps.

It seems worth using the B-52 since USI has already created it, but considering the stance which the devs have on asset decisions I have doubts it will be adopted.

Regrading NPC aircraft flying overhead I was thinking of aircraft already in PR.
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Old 11-16-2009, 11:32 PM   #38
paracowboy
Default Re: BSS USI Update 10/19/09

Quote:
Originally Posted by Snazz View Post
Fighter jets operating in the scale of current PR maps is stretching reality enough, so a B-52 (manned/unmanned) seems kind of silly however it is balanced.

I think in Afghanistan B-52s (or at least B-1s) perform persistent air support by dropping individual guided bombs, instead of the traditional long range bombing runs. Therefore it could be appropriate on some maps.

It seems worth using the B-52 since USI has already created it, but considering the stance which the devs have on asset decisions I have doubts it will be adopted.

Regrading NPC aircraft flying overhead I was thinking of aircraft already in PR.
Remember those bombs also have a hell of a range, many times people never hear the plane that drops the bomb that kills them.
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Old 11-18-2009, 02:11 AM   #39
acemantura
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Default Re: BSS USI Update 10/19/09

Well I thought I had my Mods Narrowed down to AIX, DepoBattles, and PR.

Now I have to add another to my repertoire of delight and carnage.

Good goin BSS. And a special good goin to Guedoe, You just sold the game with those flyovers.

More and more ways to make a man drool and subsequently have to purchase a new keyboard.

Thanks for stimulating the keyboard economy boys!


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Old 11-18-2009, 06:54 PM   #40
Redamare

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Default Re: BSS USI Update 10/19/09

all i know off hand is .... Kashan runways will have to be 4 times longer to simulate enough take of distance for the B52 that thing takes up a HUGE amount of runway to take off and land


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