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Old 08-02-2009, 08:20 PM   #1
[R-DEV]prbot
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Post USI Update 8/2/09

Hello again everyone. Today we are back with a new vehicle for you asset lovers out there. It actually has been modeled a few years ago and never made it ingame, but with 0.2 being our last public release, we thought it would be a waste to not finish it up. We are talking about the well-known*BMP-2 infantry fighting vehicle. We have had the*BMD1and*BMD2 for a while but while the Iraqi forces never really had alot of those, they had hundrets of BMPs in their motorpool. Reason enough for us to finally put in some BMP-2’s.

If you want, you can get wet with it, because a very handy feature of it is that it is able to swim. Our variant will hold the driver’s position and 7 additional people, which gives us a total of 8 people. But don’t stay in there too long, because it’s not armored that good and can easily be taken out in two hits from an AT weapon of your choice. If it gets too hairy, deploy your six smoke grenades and back up. If you are more of a rambo-styled player, you can take out enemy tanks with your 30mm AP rounds and the tube-launched, wire-guided AT missiles. Either that or mow down some infantry with the coaxial 7.62mm PKT machine gun that holds 2,000 rounds. Enough words, let it rain some pictures.



Fun fact, we actually exported it twice: While*petemonster modeled the original one, the updated one has more details added to the 3D mesh, as well as a higher resolution texture made by*wolfi. At this point, we would like to thank*jodonnell at the*Forgotten Hope 2 Mod Team for his texturing tips. And that’s a wrap, we are done for this week. Watch out for the next update.



view original at blacksandstudio.com


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Old 08-02-2009, 09:31 PM   #2
Wilkinson
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Default Re: USI Update 8/2/09

Look! its Guedoe!

Excellent work USI. Nice job to all the members involved in this vehicle.


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Old 08-02-2009, 09:51 PM   #3
M.Banys
Default Re: USI Update 8/2/09

Very good... usi is really playable... it sucked me for few hours...
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Old 08-03-2009, 03:23 AM   #4
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Default Re: USI Update 8/2/09

Hopefully we see this in PR , so the static destroyed model would have a reason to be there , other then random decoration of the terrain


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Old 08-03-2009, 09:43 AM   #5
[R-CON]Tim270
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Default Re: USI Update 8/2/09

Heh, I thought the scratches looked like jodonnell's, but thats a good thing

Keep it up lads.
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Old 08-03-2009, 03:21 PM   #6
eenis

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Default Re: USI Update 8/2/09

did this ever make it? the Russians could get it.
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Old 08-03-2009, 06:04 PM   #7
[R-DEV]wolfi
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Default Re: USI Update 8/2/09

Quote:
Originally Posted by Tim270 View Post
Heh, I thought the scratches looked like jodonnell's, but thats a good thing
Idk, but what I do know is that we have our own base metal layer for all of our vehicles (2x tan and 2x woodland, makes two colors for each of the 2 teams). I am using jodonnell's techniques (for weldlines, rust and chipped metal), though. Good stuff, makes it look so awesome


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Old 08-03-2009, 06:19 PM   #8
[R-DEV]J.F.Leusch69
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Default Re: USI Update 8/2/09

good looking of course!

...[R-DEV]wolfi???


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Old 08-03-2009, 08:13 PM   #9
[R-DEV]Outlawz7
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Default Re: USI Update 8/2/09

Yeah USi Devs hop onto the R-Team wagon every few builds, dunno what it means I bet on more USi stuff for v0.9 :P


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Old 08-04-2009, 05:48 AM   #10
Vincen1
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Default Re: USI Update 8/2/09

And possibility to go astride the reservation will make ??))

As on given video - YouTube - Russian military annihilates Georgia
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