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Old 06-16-2009, 05:57 PM   #41

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Default Re: INSURGENT STRIKE v0.11 RELEASED

insurgents need sumore advantages/ stronger rpg's plays very nice. just seems coalition forces have a much larger advantage.


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BF2 ASSAULT. BETTER TOYS, BADDER GUNS, THE ASSAULT IS COMING... intel x6800 core 2 duo 2.93ghz 4gigs ddr2 ram nvidia 7950 gx2 1gig audigy 2 zs soundcard. aka . the coop king.
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Old 06-17-2009, 09:46 AM   #42

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Default Re: INSURGENT STRIKE v0.11 RELEASED

Quote:
2) afaik the US does not operate Apache's from Carriers. A supercobra should be used instead on this map. The British verison can as its rotors can be folded away for storage on a carrier.
The ARMY is currently subbing the USMC on that map.And our Super Cobra wasn't ready for the .11 release,but we're putting it in,in .12.


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Old 06-18-2009, 05:27 PM   #43

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Default Re: INSURGENT STRIKE v0.11 RELEASED

Quote:
Originally Posted by =RRF=Eversmann122 View Post
Agreed Project reallity was miauwto at one point and they have made it very far havent they now. Give this mod a chance kitten. You ppl are such kitten to people trying to make another mod for us to play. Like $pyker said go to there forums if you have any suggestions about how there game is made and how you can help them make it better so that more people will like it. Dont just put it down right away just becuase it its like vanilia so was PR. Dont post saying kitten about there mod give them a kitten chance damn so when other people who read it might like it but when they read what you said about it they will put it down before even trying it. so give them a miauw chance to get started, like they said there a new mod so kitten lay off you miauw kittens. Go to there forums and post ideas to help them.
In my opinion PR was never miauw, and i played it from 0.32.

anyway,


I understand you lot are trying to make a good sollid mod, but could i ask you lads what does, or is in the future going to make your mod special, no i shall not acuse you of bieng a PR lite, but i would just like to know what things will make your mod atractive?

Next to that i would like to wish you all the luck, because bf2 is quite old and starting a new mod is pretty hard to get it off the ground. It looks like a good start, me myself i dont mind using EA statics or models, but do try to add in your own flavor, i see you started by doing some new skins and textures that look rather nice.

as i said before, good luck and with that said I might even try it.


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Ingame: [PR]Kinglorre/ =BTB=[PR]Kinglorre
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Old 06-19-2009, 07:40 AM   #44
Default Re: INSURGENT STRIKE v0.11 RELEASED

Quote:
Originally Posted by solid84 View Post
lol, the insurgent strike homepage is such a cheap ripoff from insmod.net ... if the mod is anywhere near the quality of this page its not worth downloading.
why don't you try to play the game before you start saying it is bad judging from a website? it is a great game when there are people on. as well in the community matches where there are smart people to play with (probably not something you would like) it does get much more realistic then seen from the website.
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Old 06-19-2009, 11:00 AM   #45
Default Re: INSURGENT STRIKE v0.11 RELEASED

Quote:
Originally Posted by KingLorre View Post
In my opinion PR was never miauw, and i played it from 0.32.

anyway,


I understand you lot are trying to make a good sollid mod, but could i ask you lads what does, or is in the future going to make your mod special, no i shall not acuse you of bieng a PR lite, but i would just like to know what things will make your mod atractive?

Next to that i would like to wish you all the luck, because bf2 is quite old and starting a new mod is pretty hard to get it off the ground. It looks like a good start, me myself i dont mind using EA statics or models, but do try to add in your own flavor, i see you started by doing some new skins and textures that look rather nice.

as i said before, good luck and with that said I might even try it.
Good question/points right here. What's the aim for this mod in the future?


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-------------------------------GET SOME!!!---------------------------------
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Old 06-24-2009, 09:10 AM   #46
Default Re: INSURGENT STRIKE v0.11 RELEASED

Quote:
Originally Posted by KingLorre View Post
In my opinion PR was never miauw, and i played it from 0.32.

anyway,


I understand you lot are trying to make a good sollid mod, but could i ask you lads what does, or is in the future going to make your mod special, no i shall not acuse you of bieng a PR lite, but i would just like to know what things will make your mod atractive?

Next to that i would like to wish you all the luck, because bf2 is quite old and starting a new mod is pretty hard to get it off the ground. It looks like a good start, me myself i dont mind using EA statics or models, but do try to add in your own flavor, i see you started by doing some new skins and textures that look rather nice.

as i said before, good luck and with that said I might even try it.
We already have an M16A4 WIP (need someone to export it though)

ACOG WIP

F107WIP

Some tent statics and other little objects.

The thing is...We only have 2 modelers...Our head modeler is not that active.
Heatseek is offline
Old 06-26-2009, 01:20 PM   #47
Banned
Default Re: INSURGENT STRIKE v0.11 RELEASED

awesome mod !
shephart11 is offline
Old 06-27-2009, 11:38 AM   #48

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Default Re: INSURGENT STRIKE v0.11 RELEASED

its crap, an early version of PR thats all!


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Old 06-27-2009, 02:58 PM   #49
Smile Re: INSURGENT STRIKE v0.11 RELEASED

Ahhhh????
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Old 06-27-2009, 03:28 PM   #50

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Default Re: INSURGENT STRIKE v0.11 RELEASED

Quote:
its crap, an early version of PR thats all!
THANK YOU SIR!
Another motivator to our team to better the mod.


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