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#1 |
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Public Relations Lead
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Its been a while since the last update from us, but I've never really been keen on providing updates unless I had something important to say, today I do. In exactly 3 weeks from now I leave for Basic Training for the Air Force, my goal was to have our next release out before then, because if it wasn't then I wasn't going to be able to work on it for at least 4 months. That would put our mod on a hiatus until I get back, since I'm the only active modder on the team right now(Besides Sauerkraut, but he only works on models).
Unfortunately, it looks like I wont be able to meet those requirements as work has proved to be too much for me to handle alone. I will continue working for as long as I can, and if(and this is a very big "if") I can pull together a somewhat reasonable build in the next few weeks, and have at least a few people test it then maybe, just maybe I'll be able to release something. My planned changelog was to be this(Green being stuff already finished, Blue being stuff that I'm currently working on, and Red stuff that I haven't even started)- Maps -Repainted Tacoma Port -Wake Island 1917 (custom Statics Provided by Eve of Destruction) -A Night to Remember -Heart of the Ocean Vehicles -Zuitania -1926 Buick (Provided by BF:Korea) Gamemodes -Capture the Ship -Deathmatch Sounds -Updated 12inch gun sound effects -Updated Thunder bomber sound effects (Provided by BF:1918) -updated Typhoon fighter sound effects (Provided by BF:1918) -Custom voices (Provided by BF:1918) -Custom win/lose music (Provided by BF:1918) Effects -Custom 12 inch gun effect -Custom Bayonet animations (Provided by Satnav) -Syringe and effects (Provided by Eve of Destruction) Textures -Custom Players Models/Skins -New weapons textures (With help from Takiwa(BGF)) -New HUD textures -New menu textures My biggest issue are the playermodels, I can cut out the gamemodes, and new menu's for the release, but the one thing I wanted for this release were new playermodels. So that right there is the determining factor about whether or not there will be a release this year. If I can come across some new ones, then who knows.... So, thats were I'm standing at the moment. But as a thanks for reading all that dribble here are some pictures to cleanse your pallets ;) ![]() ![]() More... |
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#2 |
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im a little lost, whats the mod of exactly? i saw 1914 so i instantly thought WW1?
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SGT.JOKER>FTW<(F#ck The World) In Game
People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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#3 |
![]() Join Date: Dec 2006
CanadaLocation: Pacific Canada
Posts: 2,443
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Determined bomber[R-DEV]RikiRude: Hehe I think Teek is on the money [TT]engineer: Wow, camo that doesn't look like the designers took a dump on a piece of canvas and shouted "BRILLIANT!". |
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#4 |
![]() Join Date: Jun 2006
Location: Canada
Posts: 593
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does anyone still play this mod, i had it when it was first realeased, but does anyone still play it today?
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#5 |
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Banned
![]() Join Date: Nov 2006
Location: NY
Posts: 803
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i loved this mod, haven't played it in months though. new release would get me on it in a sec.
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#6 |
![]() Join Date: Mar 2007
Posts: 944
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I feel for you man. being left alone to finish the work of others. Dont woeey hang in there i'm sure your mod will be Kick Ass!
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http://www.theanimalrescuesite.com/c...faces?siteId=3
Hey kids when playing PR always remember one thing. The Squad that stays together lives! |
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#7 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,233
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i was asked to join the mod team once so i said "k" but never got a reply after that
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