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Old 09-12-2007, 08:10 PM   #1
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Post Fallen Times v1.0 is out!

Fallen Times v1.0 Released!





The Fallen Times Dev-Team is proud to announce our first official release! After 1 1/2 years of development, thousands of code changes and intensive beta-testing, we can publish the v1.0 of Fallen Times! Thanks to several Newspages for hosting our files, and we also want to thank the Black Sand Studios for the support. You can download the Mod from several sources:


Fallen Times: Fallen Times v1.0


BF-Games: Fallen Times v1.0


Check out our Modpage for more Infos:

Fallen Times Website


More...
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Old 09-12-2007, 08:24 PM   #2
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Let's see a bunch of PR players getting this to mass test, populate the servers that are up for it. Download it overnight if you can and let's start killing orcs!



http://www.washingtonpost.com/wp-dyn...021800554.html
[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
236 is the magic number! Although 42 is less bloody
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Old 09-12-2007, 09:42 PM   #3

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I tried it, it's nice... but there are too many "ranged weapons" and not enough melee weapons, even the "warrior" got a almost infinite amount of one hit kill fireballs with a super fast rate of fire... you also got a musket and a crossbow but they fire too slowly compared to the infinite fireballs, it's promising but unbalanced...

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Old 09-12-2007, 09:52 PM   #4

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Fireballs? You have to be kidding.... So basically it's BF2:WOW?

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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Old 09-12-2007, 10:05 PM   #5

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Quote:
Originally Posted by El_Vikingo View Post
Fireballs? You have to be kidding.... So basically it's BF2:WOW?
Orcs VS. Humans, the classes are (if I remember correctly)
Warrior, you got a sword and fireballs...
Medic(Or mage), you get a staff that shoot fireballs and healing herbs (work like medic bags)
Musket, you get a musket
Rock Launcher (for Orcs instead of musket, it's like an AT weapon)
Crossbow... with a crossbow...

So, it's not worth using the sword, because you will get fireball'd before you can get to your enemy... even at close range.

Like I said the mod look really promising, but it got serious balance issues... can't wait for it to be balanced, it will be awesome !

Edit: Oh, and they get mortars too... it's a lot like Warcraft, with sword and "technology"...

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Last edited by Raniak; 12-21-2007 at 08:08 PM.
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Old 09-12-2007, 11:05 PM   #6
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Get enough players attacking each other in waves and the fireballs really illuminate the place. It's mental! Running through the woods to within shooting range and then theres red and blue fireballs streaking everywhere!



http://www.washingtonpost.com/wp-dyn...021800554.html
[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
236 is the magic number! Although 42 is less bloody
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Old 09-13-2007, 09:09 AM   #7
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the fireball's need to be tweaked, overpowered, i was playing 1x1 last night and all we did was jumping arround trowing fireballs

The melee weapons are great, but you cant use them because of the fireballs

If they remove the fireball's or balance it the mod will be great

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Old 09-13-2007, 10:09 AM   #8

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I played the mod last night, it was fun but the staff attacks ("fireballs", in this case) are too overpowered... Will it be possible to get rid of proning in a mod? I can just picture some guys jumping and then proning when in a sword fight... Much like in knife fights in BF2...

(o,o)
|)__)

-"-"-

O RLY?
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Old 09-13-2007, 02:57 PM   #9

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Too much bunnyhopping and overpowered weapons, also there's no way to resupply ammo...

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 09-13-2007, 05:56 PM   #10
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i didn't like it. i know it's hard work modding but.
i thought it was shitty just telling the truth but bf2 wasn't made to be this sword fighting game
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Last edited by ExOps_Mercenary; 09-13-2007 at 10:27 PM.
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