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#1 |
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PR DevBot - Do not send PM's
![]() Join Date: Jul 2009
Posts: 7,576
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Hey folks, we’re back with the newest patch for CoH: Modern Combat!
While we generally concentrated on bug-fixes with the last one, this time around we’ve decided to focus on balance-related changes as well. We want to thank the community for all the informative feedback and discussion on our forums… your input has influenced many of these changes (read the complete changelog at the end of this post). We’ve also done some work on the aesthetics and acoustics of the mod, much of it made possible by several new members of our team: evilSpike (2D artist), omnicron (2D artist), robotnik (3D artist), skylineGTR (2D/3D artist) and Sando (level designer). Their help is greatly appreciated, and they’ve already made some fantastic contributions! Thanks to them and veteran team-members Darkbladecr, Chopin and SuiXo, we were able to add a ton of new custom gear to our infantry models, add unit portraits to our user interface and create additional environmental assets for use by our mappers. Aidas2: created the new M14 EBR rifle model for the Airborne squad and our new Humvee model (originally for CoH: Zombie Mod). Its new texture was created by our very own 2D artist Chopin. We’ve also taken the opportunity to replace a number of generic sounds with those from the excellent CoH soundpack made by Loran Korn (RIP). The soundpack by Loran Korn is available as a separate (optional) download here. Just save the ImpactSounds.sga into your “…\Company of Heroes\ModernCombat\Archives” directory and it will load them instead of the default ones. ~The CoH: Modern Combat team Patch 1.002 Changelogview original at blacksandstudio.com More... |
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#2 |
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And when will be get any new factions?
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#3 |
![]() Join Date: Aug 2008
Posts: 1,212
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We won't be adding any new factions, the current one's (which we are still busy with balancing) took us 4,5 years.
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#4 |
![]() Join Date: May 2012
Posts: 10
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Is modern combat a Battlefield 2 mod?
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#5 |
![]() Join Date: Aug 2008
Posts: 1,212
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Nope, it's for Company of Heroes. You'll need either the expansion Opposing Fronts or Tales of Valor to play it.
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#6 |
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PR:BF2 Lead Tester
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I recommend everybody who got CoH to take a look.
I still play this from time to time with some friends and it makes so much fun. Stunning how much love you put into the details, great job! |
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#7 |
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PR:A3 Developer
![]() Join Date: May 2006
Posts: 1,158
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Yea I have to say really great mod. I love it.
Giving whole new light on Company of Heroes. |
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#8 |
![]() Join Date: Mar 2011
Posts: 619
Location: Freiburg
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Just finally bought CoH - Anthology yesterday. Basically just to test Modern Combat (and to "own" it) since I already know pretty much everything else out there for CoH. Looking forward to playing this mod but with my poor connection it takes me about 1,5 hours to download - better be worth it
But I am almost certain it will be - what I saw looked awesome! |
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#9 |
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PR:BF2 Developer
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its good, only a few issues bother me about it, like you can't order a squad to use its AT4 from inside a building and stuff like that, Apache's can only target vehicles is another one.
The maps and assets are lovely though and its a good game. though I'd make a few more tweaks (Honestly I just want CoH: Project Reality tbh, but that's just me |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
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#10 | |
![]() Join Date: Mar 2008
Posts: 3,008
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Quote:
1) The CoH engine is limited on this issue. If they allowed the AT4 to be fired out of buildings then that would automatically allow them to fire it out of transport vehicles (APCs) too. 2) Firing an AT4 in confined space isnt really the brightest idea | |
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